FOR ROLLING UP YOUR ABILITY SCORES For rolling your ability scores, all stats begin at 8. You will then roll 10d6 and reroll all 1's. No score can go over 18 (until you add in racial modifiers). You will then distribute the points you get on a literal point for point basis (8 + 10 points = 18 score). The macro to roll this is /roll 10d6r1 HIT POINT VALUES All Hit Points values will be maxed out at level 1, and then you will roll for other levels. You cannot take average HP, but you can reroll all 1's and 2's. EXTRA FEAT AT LEVEL 1 You get an extra Feat for free at level 1, level 10, and level 20. WORLD HISTORY - THE KNOWN AND THE UNKNOWN These restrictions are put in for both story reasons and lore reasons on this world. What is not written in the World History means it's not yet fully understood. The reason things are a mystery is because no one's gone to explore and solve the mystery (perhaps your party can one day do that). Everything that occurs in the world that has significant value to history will be posted in the World History. When my players or even worldly events that have importance do something that impacts history, it gets written into the history at the end of that year. WHY THINGS ARE NOT EXPLAINED IN WRITING I like mystery in my world and don't want to spoil things. I want you to discover these great secrets. But this is also why I like to be present when you're making your character or if you want to know some things, please ask before saying "I want to be (insert Race here)". Please simply ask me if you can be said race and if said race has lore restrictions in my world, I will explain them. Please do not fight or argue with me if you're not seeing it in World History - It could be other places.  FOR FURTHER INFO AND INQUIRIES PLEASE CONTACT BlueMage#0001