I am a new Dm trying to find 3-4 players to play a hopefully long campaign based around pre-existing modules. The game should hopefully be weekly though the exact day is currently undecided and may shift, though any changes will be discussed well beforehand to ensure all players are able to attend. Luckily the starting time should always be around 4pm CST starting time hoping to run for 4-5 hours. For applications please list the following : Character Name (Player Name or preferred name optional) Experience with Dnd and Roll20 Race Class Physical Description (include age, notable features, size and weight) A summary of Character's Personality (quirks, flaws, habits, general behaviors) A Short Description of Character Backstory or General Concept (Optional, can be shared here or as private message if you wish) (Optional) Answer one of the following prompts as your character (you may choose to answer more if you wish) (Just include the number in response instead of writing out the whole prompt) 1. Your party must venture into the deepest depths of a cursed forest, provisions run low, the path becomes rougher and rougher with every hour, your party is unsure if you are still heading in the right direction. What do you do to contribute to the party? Do you venture forward or turn back to civilization? 2. A fellow party member has been uncharacteristically quiet and goes out of their way to divert attention from them, they seem distraught about something but you can't quite figure out why. What do you do, if anything, about the situation at hand? Do you believe that your fellow party members put any trust in you? If you were in their place would you want to trust the party to help? 3. You and your party is deep within an ancient monument, you find yourself having to fight off unknown beasts with each fight drawing more and more out of you and your party. In the most recent battle one of you allies is injured but it's difficult to assess the severity and you don't know if it's safe to take care of it. What do you do, if anything, about the situation at hand? Do you consider fleeing, moving forward or something else for what to do next? How do you feel about the possibility of losing an ally or even meeting your own unfortunate end? Does experiencing a close call change how you act towards them or how you handle future situations? 4. You have a short moment to rest after a major battle, everything seems safe for the moment as you stumble across a very valuable magic item. The item in question at first glance seems to be highly beneficial to you but you do not know its exact properties and is small enough to be easily concealed. How do you react to finding the object? Do you inform the rest of the party about the discovery? Do you feel it is fair for anybody to take claim to useful magic items before considering the possible applications it may have with anybody else? 5. Your party is talking to an individual that you have sought out for answers to an important question, but you get a strange feeling about them. You can't seem to discern quite why but something seems to be off about this individual. Your party informs you that they all want to hear what they have to say and reminds you of the importance of the information at hand. What do you do, if anything, about the situation at hand? Do you often let instincts, logic or other forms of reasoning steer your actions? How do you respond, if at all, to being the only one in opposition of the party's actions and choices?