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Mordenkainen Presents: Monsters of the Multiverse has now released on the Roll20 Marketplace!

Is it going to be possible to replace monsters in an existing campaign with the new character sheets/tokens without having to do each one manually? An API for this would be brilliant. I am currently running Empire of the Ghouls from Kobold Press, and a heap of the tokens are just generic pictures as Kobold do not have the rights to the WOTC art. However I do own the online Monster Manual and MMoM. It would be great to change over those tokens without having to copy the same creature over from the compendium and then replace each token manually.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
There are some API tools that might help, but automating the entire process would require a tool other than the API since the API has no access to the compendium.
I was creating an aasimar character with the charactermancer, and I choose three ability scores at +1, so far so good. But then it asks me for a subrace, but that shouldn't be an option anymore, right? When I select the subrace, it even gives me one more ability point. I selected "Aasimar (MMoM)" but then when you scroll down it tells you to choose a Subrace (required), and the options are: Fallen Aasimar (VG1) Protector Aasimar (VG1) Scourge Aasimar (VG1) Custom
Andrew K. said: Sorry, I'm gonna have to skip this one. I'm not gonna pay money for monsters I already have but with stat blocks slightly changed and 'problematic' lore removed. Agreed, not worth $30. I'll wait till its on sale for $10-$5
So I've run into an interesting problem - as I've been tooling around in the MMoM I've discovered that all of the information handouts for the various monsters and races that are supposed to be in the Journals section are in the Art Library section, and they have no information attached to them. As you can see by the attached picture, I have the tokens for the art resources there, but the handouts that are supposed to have info, don't, and they are now essentially art icons. This makes all the info that I need to keep things tidy effectively useless. So much for making things easier? What do I need to do to fix this?
Those pictures are there to make your own handouts. I don't recall there being any other WOTC monster products with handouts.
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Loren the GM
Pro
Marketplace Creator
Skip S. said: So I've run into an interesting problem - as I've been tooling around in the MMoM I've discovered that all of the information handouts for the various monsters and races that are supposed to be in the Journals section are in the Art Library section, and they have no information attached to them. As you can see by the attached picture, I have the tokens for the art resources there, but the handouts that are supposed to have info, don't, and they are now essentially art icons. This makes all the info that I need to keep things tidy effectively useless. So much for making things easier? What do I need to do to fix this? You are looking at the art pack. You need to look in the Compendium and then drag/drop from there to get the monsters. Monster manuals don't include handout journals, this is something that has only been included with adventure modules.
Gotcha, thank you for the replies. This is only the second item I've purchased from the store, so I was under the assumption the products were fully fleshed out. Appreciate the heads up!
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
They are fully fleshed out. Typically, handouts go into adventures, since they are linked to the character sheets, and this provides a quick and easy way for GMs to click a link to show the monster to the PCs. If a monster is not in an adventure, you don't necessarily want its handout in your game. Same thing with character sheets. You only drag into a game things you need. If you buy a compendium source, the character sheets, being data-driven, are in the compendium. Monster art is in your Art Library. Putting a handout for every art piece into the compendium would bog the compendium down with stuff that really doesn't belong there, and double the number of places such assets need to be stored. Art handouts almost never have info. The exceptions would be adventure art handouts that have writing, such as a note prop. Those will typically have the text of the note to allow for assistive devices. Also, some adventure art handouts may transcribe a caption. If you buy a book from the marketplace, every piece of art and text is included. They might not be in the place you are expecting, but there is reasoning behind how they are presented.
So for brevity's sake I dont need to the handouts AND the monster art? The handouts in the art library dont seem to have anything attached to them so if I wanted to speed things up a little, I could just delete them from the art section? I can't seem to share them, they keep popping out as art resources instead of handouts (which is in a different area I believe) Sorry, I've had roll20 for a long minute but only really recently started using it to it's potential. I'm just a dive in and go kind of person, not read volumes that lose me after a while.
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Edited 1653607191
Kraynic
Pro
Sheet Author
You can't delete them from the art library, unless it is something you uploaded.&nbsp; That is all art assets that are available even if you are running a different game system.&nbsp; If you want the creature and token, you need to look in the compendium which is a different tab from the art library.&nbsp; Drag the name from the compendium to the map to generate a token.&nbsp; It will also generate a character sheet that will then be in the journal tab. The main page of the wiki has a decent breakdown of the main ui.&nbsp; If you are confused, you might look there. <a href="https://wiki.roll20.net/Main_Page" rel="nofollow">https://wiki.roll20.net/Main_Page</a>
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Skip S. said: So for brevity's sake I dont need to the handouts AND the monster art? The handouts in the art library dont seem to have anything attached to them so if I wanted to speed things up a little, I could just delete them from the art section? I can't seem to share them, they keep popping out as art resources instead of handouts (which is in a different area I believe) Sorry, I've had roll20 for a long minute but only really recently started using it to it's potential. I'm just a dive in and go kind of person, not read volumes that lose me after a while. That's not what i said. I said the handouts should not exist in your journal tab unless you need them in the game. They don't need to be in the compendium because they are art assets. All an art handout is in the game (with the exceptions mentioned above) is a picture of the monster. Why waste the time and resources to put them into a handout if they are not currently needed? If you need a picture of the monster to show to players, it's available in your art library. Drag it into a handout. If you need it for your own reference, it's in the bio section of the monster's character sheet. For goodness sake, don't delete the images from your art library. That will save you nothing (I'm not even sure if you can, since they actually exist in the Marketplace portion of your library, which is stored on Roll20, so you don't need to use your own quota to store them). If you drag them into a handout, they don't count against your quota either. This spring, the Conversion Team did a huge months-long push to add compendium content to a lot of 5e adventures that were built before module-oriented Compendium content even existed, adding hundreds upon hundreds of tokens and handout images that had never been available or available as standalone images before. This is a plus. Before, if you needed a handout of a monster that only existed in a module, you would have needed to create a game using the module and either use the Transmogrifier to move it into a new game, or download the art, upload it into a new game and crate a new handout. The image would then eat into your quota. Now if you need a handout of a module monster, you can just create a new handout, drag the image into the image area, press "Save" and "Share with Players". This is a good thing! It saves you resources and makes the process of managing handouts across games easier. Tip: if you want to share an image even faster, and you don't care about it being in a handout, you can drag it from the art library directly to the VTT on the token layer (it should come in as a 1x1 grid image, but this doesn't matter). Then just press shift-Z and everyone gets a popup of the image. It doesn't have the permanence of a handout, but it's super quick.
When I use the compendium, the updated information on the races is correct. But from within a game it lists the races multiple times to represent each source (Eberron, MMoM, VGtM, etc) but the information is all the old non-updated versions no matter which source I choose. Not good.&nbsp;
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keithcurtis
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There is a bug here, but it's easy enough to workaround (but yes, it is a bug). In the case of multiple sources for the same topic, there is a source selector at the top of the compendium page. That source should automatically be set to the one you clicked on, but it isn't. Just click on any of the entries in the compendium list, and choose the version from the resulting page.
Steve R. said: When I use the compendium, the updated information on the races is correct. But from within a game it lists the races multiple times to represent each source (Eberron, MMoM, VGtM, etc) but the information is all the old non-updated versions no matter which source I choose. Not good.&nbsp; Go to the upper right corner of the page.There's a "source" dropdown. Select the source you want. Yes, it's annoying. The items in the compendium list don't select the source when the page opens. It would be very nice if the correct source was selected when you open the page.
Something of a different problem has cropped up for me in a game. I don't own MPMM, but one of my players does.&nbsp; They created an Assimar character in my game using the Charactermancer, they are only a player and should only have the players access to the books I choose to share in the game.&nbsp; However it appears that some of the characteristics their character has come from the old Volo's Guide that I share with my players so they can create the characters, but other things have come from the new Mordenkainen book.&nbsp; Some that i have managed to work out, (it is a little difficult as I don't own the book myself but found details of some of the changes online), size, Assimar in VG are medium, but in MPMM they can be small or medium, (the player chose small which is what alerted me to the issue), The Healing Hands ability also seems to be the variant from MPMM while the Radiant Soul ability is from VG. I think I remember reading that MPMM will overwrite some of the information from the older books if you own both, but it seems like it is overwriting the information, if the player owns MPMM even if the DM doesn't.&nbsp; This could become really annoying as a GM who doesn't really want players using the new options to create characters as there is no way to ensure they only access the racial options in the older books.
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Edited 1655696105
keithcurtis
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Hi Oenanthe! Just to clarify your earlier statement, did they build the character in your game, or bring them in with the Character Vault?
They built the character in my game.&nbsp; The import option in settings is set to 'No' so players shouldn't be able to import characters from their vaults.&nbsp; Players can create a character sheet for themselves as I have the CharacterSheet API installed. I doubt it matters but I also have AddCustomTurn, 5E Resting in Style, 5th Edition OGL by Roll20 Companion, Aura/TintHealthColours, Bump, Token Action Maker, TokenMod, API HeartBeat, WildHelpers, and D&amp;D 5E Wildshape APIs installed in the game. As far as Compendium Sharing goes I let the players have access to: Players Guide, Mordenkainen's Tomb of Foes, Tasha's Cauldron of Everything, The Monster Manual, Volo's Guide to Monsters and Xanathar's Guide to Everything, (All marked green in the settings section) I also own but do not share: Dungeon Masters Guide, Fizban's Treasury of Dragons, Lost Mines of Phandalver, and Van Richtens Guide to Ravenloft (all marked Red in the setting section) All the other books are still marked white, which might be where the problem lies.
It looks like the compendium sharing options is where the problem lay, but it still doesn't explain why it seemed to pull some bits from MPMM and some bits from VG.
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keithcurtis
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Oenanthe said: Something of a different problem has cropped up for me in a game. I don't own MPMM, but one of my players does.&nbsp; They created an Assimar character in my game using the Charactermancer, they are only a player and should only have the players access to the books I choose to share in the game.&nbsp; However it appears that some of the characteristics their character has come from the old Volo's Guide that I share with my players so they can create the characters, but other things have come from the new Mordenkainen book.&nbsp; Some that i have managed to work out, (it is a little difficult as I don't own the book myself but found details of some of the changes online), size, Assimar in VG are medium, but in MPMM they can be small or medium, (the player chose small which is what alerted me to the issue), The Healing Hands ability also seems to be the variant from MPMM while the Radiant Soul ability is from VG. I think I remember reading that MPMM will overwrite some of the information from the older books if you own both, but it seems like it is overwriting the information, if the player owns MPMM even if the DM doesn't.&nbsp; This could become really annoying as a GM who doesn't really want players using the new options to create characters as there is no way to ensure they only access the racial options in the older books. I cannot reproduce this. Can you start an Aasimar character and duplicate this behavior? If I create a game using the sharing settings you indicate, I see only Medium as a creature size (screen shot below). Healing Hands is an ability from Volo's as a base Aasimar Trait. This is in the print edition of Volo's and in Charactermancer. Radiant Soul is from the Protector Aasimar variant and would only become available at 3rd level. Again, I see this behavior in Charactermancer with these sharing settings. Is it possible your player was manually editing their character at some point, using MPMoM as a guide from another source (paper/D&amp;DB)?
It isn't something I can replicate myself as I don't own MPMM.&nbsp; If I try and create an Assimar i just get the standard VG variant.&nbsp; To replicate what happened would require an account with just VG to create the game, and one with MPMM to act as a player.&nbsp; I have tried using a game created by my secondary free account, with only free assets in the Compendium and nothing shared (everything in the Compendium sharing part of the settings was left white, as I thought that might be the problem area) and my main account could use any book i had, i created a Dhampire as that was a race that was only available in Van Richtens so there was no way my secondary account would have access to it.&nbsp; It is why I thought the issue might be due to the sharing settings being incorrect, and the player having access to his own books. Healing hands is available as a racial ability in both VG and MPMM but something about the amount changed from one to the other (I found the details on the net and the character definitely had the MPMM version assuming the internet version was correct).&nbsp; As the character was starting at level 3 the player leveled it up so got Radiant Soul, but that looked like it was from the VG version, those were the only two features I could really see if there was a difference with. With Importing turned off he shouldn't have been able to create the character elsewhere and then bring it in to the game as far as I understand it, and he did say he used the charactermancer, but I have only his word to go on.&nbsp; We've played and run games for each other in the past so I've no reason to doubt him, but there is a chance that he could have done it manually I've no way of telling.
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keithcurtis
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Ah, that helps. I think I see what the issue might be. Do you have MPMoM specifically turned off as a source? If you player owns it, but you have not specifically disallowed it (going back to the time of character creation), it would be available in the game to anyone who owned it.
Its disallowed now, i thought that might be the problem, the sharing options aren't that clear as once you change something from white to either red or green you can't go back to white again so I thought it was just a 'you don't have this book buy it now' setting rather than actually allowing players to use their own copy.&nbsp; There is also then no way to let the GM have access to a book without letting the players.&nbsp; It just seemed odd that it picked up some parts from MPMM and some from VG under the circumstances, rather than all from MPMM Thank you Keith for the help, the forums would be a far worse place if you weren't around.