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Fallout 2d20 by Roll20


Edited 1652993577
Nic B.
Roll20 Team
The thread for all things Fallout 2d20 by Roll20 sheet related. This the place for to collect known issues, bug reports, and see recent changes. What’s Next? In no particular order: Short Term Bug Fix for Melee Damage How to Report a Bug Use this link to report a bug on Roll20’s Help Center. This is the best way to ensure the problem is seen by our team of sheet authors. When reporting a bug in this thread, please use the templates below. Sheet Issue Template Description of issue: Try being as detailed as possible when writing a description. Documenting the exact steps you've taken will let us follow the same path in trying to replicate & test the issue. Screenshots: A picture is worth a 1,000 words and a Gif 10,000. Feature Request Template Brief Description: A quick summation of the feature, why it is needed and who it would help. Screenshots: Book (Core Rule Book, Bestiary...), page #s
Thank you so much for fixing the "Tag skills Bug". Was just about to host a game today and that really saves me and my players a lot of effort!
Feature Request: Survival Meters Brief Description: Hunger, Sleep, and Thirst, as well as Diseases and Injuries have no way to track outside of Clunky out of the Sheet functions, and while tracking the hunger of a group collectively is a functional way of doing it, sometimes parties like to be problematic and hoard the good stuff for themselves and starve out their teammates, Would love to see this as a function on the sheets! Screenshots: Core Rule Book Pg 190-193 (Survival) Core Rule Book Pg 32 (Injury)
Sheet Issue : Unarmed Isnt Melee? Description of issue: When using unarmed attacks, the sheet does not apply the melee damage bonus. Both Player character sheets as well as NPC character sheets have this issue. While easily managable by just forcefully adding the correct damage numbers to the attack, this is not prefered. Screenshots: <a href="" rel="nofollow"></a>
Sheet Issue/ Feature : Thats a lot more than 3 dice Description of issue: When using the fire rate/ Add damage dice option (Spesificly off of the the Damage Details button) It rerolls all the dice on top of adding new ones. I would greatly prefer that it just make it a seperate roll for 3 dice when we click this option for fire rate 3 or anything else of the sort. Screenshots: <a href="" rel="nofollow"></a> &nbsp;(Imputing the additional Dice) <a href="" rel="nofollow"></a> &nbsp;(Result of the check basicly rerolling all dice, instead of just adding two additional dice) &nbsp;

Edited 1653350091
Sheet Issue : Intelligence not appearing in Quick Roll Description of issue: When using the quick-roll feature at the top of the character sheet, "Intelligence" does not appear as an option to be able to roll. Screenshots:
Sheet Issue : Compendium Creatures broken? Description of issue: When using any attack, a creature (Spesificly if compendium dropped) Will send out the correct Body value, but not add any skill bonuses to the attack. Instead the attack will simply post False(0) and not show Even the Body to determine the target number. This can be fixed if you toggle it on and off again on both of the values, but this is rather annoying. The Default command from compendium &amp;{template:fallout_attacks} {{sheetName=Mirelurk}} {{playerName=Mirelurk}} {{weaponName=Pincers}} {{skillName=false}} {{@{Mirelurk|body}=false}} {{skillValue=0}} {{target=[[0 + 4(false) + false)]]}} {{attributeValue=4}} {{num_rolls=2}} {{roll1=[[1d20cs1cf20]]}} {{roll2=[[1d20cs1cf20]]}} {{successes=[[2 (max)]]}} {{tag=}} {{actionButton=repeating_creature-attacks_-N21ikTvNMX8iXm-17CG_attackdamage}} {{showButton=showButton}} The command once manually toggled on and off again: &amp;{template:fallout_attacks} {{sheetName=Mirelurk}} {{playerName=Mirelurk}} {{weaponName=Pincers}} { {skillName=Melee}} {{body=Body}} {{skillValue=4}} {{target=[[4 + 7(Melee) + Body)]]}} {{attributeValue=7}} {{num_rolls=2}} {{roll1=[[1d20cs1cf20]]}} {{roll2=[[1d20cs1cf20]]}} {{successes=[[2 (max)]]}} {{tag=}} {{actionButton=repeating_creature-attacks_-N21ikTvNMX8iXm-17CG_attackdamage}} {{showButton=showButton}} Took the time to highlight the differences. Screenshots: