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Old Color Palatte for Dynamic Lighting Layer

I've come back this weekend to work on a dungeon for my campaign and I've found that the way the polygon tool works on the Dynamic Lighting Layer has been changed. While this looks nice, I used the old palatte UI to have specific colors represent different types of walls for the Door Knocker script which has extra features like windows and working doors that I've used heavily in my games. Thankfully, the script still works, but it's a pain to use now that: 1) The color selector no longer has the presets available 2) The color selector defaults to RGB, whereas the Door Knocker script stores its colors as Hex, so I have to click 2 extra times every single time I want to change the color. Yes I know that RGB and Hex are technically the same just a different code, but my brain doesn't convert those well. It's not unbearable but it's annoying enough that I wanted to at the very least ask the following: I'm not asking you to revert the color selector, but it would be nice if we could get the option to use one or the other. I do hope that's not too much of an ask since the code has already existed, so there's not much new to make aside from a toggle somewhere. Even if one doesn't use Door Knocker, it was nice to have the presets anyways for differentiating parts of the walls like secrets, doors, or breakables.  Thank you for your time.
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Edited 1655017047
I don't understand what we're even supposed to do with that many color options.  No one sees that layer.  It doesn't have to look pretty.  We need maybe 6 colors and instead they give us 16 million and make it annoyingly difficulty to consistently pick the same ones.
I would like the old color selector back, as the new one is too over the top for what is needed. Simple is better.
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