The game is structured around individual monster hunts (at least to start-1 to 2 sessions). [Which allows players and/or characters to be absent without strained credibility or having to puppet them. Players can also have more than one character and switch off as they please] Your character's choices and goals should matter as well as their motivations and histories. Our Druid has a certain family member he wants to find and our Barbarian is disgraced and wants to redeem himself for the sins of his past. If by roleplaying you mean social encounters and interaction, there is certainly some of that. Investigating the threat, getting people to talk to you, forging bonds with scared people. Ideally I want to have a downtime system for between adventures so that characters feel real between the hunts, but that's . Intelligent threats like Demons and Devils and Fey and the like can be reasoned with or tricked. But some monsters do need to be put down or contained in some way. Most sessions will build up to a final confrontation, usually a combat. It is still primarily about fighting monsters. We've only really played like 2 sessions total, so we're still learning, but that's our intent. Does that answer your question?