Welcome
to Eden 18, a restless city-corpse, where neon lights blink in
staggered, inconsistent patterns. A graveyard of dreams, where ideals
were made manifest, then turned twisted. Where an ember of the humane
spirit endures, in the wreckage of utopia. 12 districts, once
deliberately designed to serve the interests of a corporate black ink
margin, now desperately held together by revolutionaries turned
criminal, every day turning more into the masters they overthrew. Held
together while a kingdom of conscience looms overhead, constantly
watching, constantly waiting for the city to clean itself off, while
still treating it as a dumping-ground. A dumping ground for
undesirables, a dumping ground for subversives, a dumping ground made to
grind out the vestiges of the defiant spirit. Yet this dumping ground
is defined by the defiant spirit. There is decay and defeat plastered
over this once luminous city, yet life here persists— most times
resigned to their worn-down fates; sometimes though, sometimes life here
thrashes against it all, incandescent and incarnadine— ugly, loud,
messy, ungraceful, brutish, immense, and irresistibly perfect, as
perfect as a mortal soul could be. Campaign Premise:
District 4’s Patron, Enriq Delgado is dead. The Syndicate, the city’s
criminal network, are in a state of panic. The circumstances of the
death were most dubious, and the higher-ups, convinced the death was a
result of a murder most foul, have started to mobilise their own people
to investigate the case. The core players of this initiative are the
Patron of District 3, Madam Hong; the late Delgado’s right hand man—
Matthew Alvarez; and lastly, the Acting-Mayor of Eden 18, Desmond
Weiss.You are a select group of grunts and nobodies under Madam Hong’s
command, sent to ingratiate yourself with District 4’s movers and
shakers, to serve as an inside source of information into the current
workings of the District; while also investigating the impossible case. System: D&D5e Pricing: Session 0 is free, every session after is $15 per person Themes:
Post-Cyberpunk, Urban, Intrigue, Espionage, Factions, Surreal. Setting
inspired by Disco Elysium's Revachol and various properties of
cyberpunk and weird fiction. Requirements: Discord and a microphone, Roll20 for play, and Paypal for pay Schedule: Weekly- Available for Fridays, Saturdays and Sundays- 20:00 to 23:00 GMT (16:00 to 19:00 EST) (Adjustable) Hey
all, this campaign is set in a homebrew world that I call Terra
Nostalgia. I've run a few one-shots within this setting to get proper
feel for the world and am now ready to start a proper campaign set
inside it. One of my favourite things about TTRPGs is world-building
aspect, and there's nothing I love to see more than stories emerging
within my worlds through the co-operative storytelling of the table. The
hope is that For a bit about me
and my DM-ing style— I personally grew up a theater kid with a love for
literature (both genre and fictional), which has manifested quite well
in running engaging campaigns with plenty of improv, colourful NPCs with
a variety of voices to serve as a strong supporting cast, and
narratives that are filled with strong emotional cores. I am also a huge
fan of tactical games and CRPG's which has lent a lot to how I design
combat encounters. However, I am also very accommodating to new players
and many of the players I've run for have been beginners. Additionally,
my foremost priority as a DM is my players' comfort and fun. My table
(online or otherwise) is meant to be inclusive and safe, for players to
enjoy themselves, and I do not tolerate anyone who attempts to ruin that
environment. Additional Notes:
Much of what serves as the primer for the campaign (character
building, questions about the setting/world, Roll20 tools and UI,
atmosphere and tone, and any other questions) will be covered and
discussed in the free Session 0. Once everything is set and everyone's
satisfied, we'll be ready to get started proper with Session 1 This
campaign takes place within a cyberpunk/post-cyberpunk homebrew
setting. While I am aware that there are other systems that cater to
such genres, I decided to stick with DnD 5e due to convenience and
familiarity, both on my part as a DM and for any potential players. This
does mean that many elements from traditional DnD are reflavoured to
fit the setting, though all relevant changes will be communicated with
the players. Finally, the campaign may sound rather dark and serious, and while that wouldn't be too far off the mark— the best way to phrase it would be more so, a kinda 'Melancholic Nostalgia'.
That isn't to say however, that humour is discouraged, rather it is
very much welcome and appreciated— it is my belief that good drama must
be tempered by silliness and humour, and that good comedy must be
grounded by an appropriate application of seriousness. It is through
that kind of philosophy that I run my games. If you're interested, feel free to message me here on Roll20 or through my discord tag aarlanng#7864