Welcome to Eden 18, a restless city-corpse, where neon lights blink in staggered, inconsistent patterns. A graveyard of dreams, where ideals were made manifest, then turned twisted. Where an ember of the humane spirit endures, in the wreckage of utopia. 12 districts, once deliberately designed to serve the interests of a corporate black ink margin, now desperately held together by revolutionaries turned criminal, every day turning more into the masters they overthrew. Held together while a kingdom of conscience looms overhead, constantly watching, constantly waiting for the city to clean itself off, while still treating it as a dumping-ground. A dumping ground for undesirables, a dumping ground for subversives, a dumping ground made to grind out the vestiges of the defiant spirit. Yet this dumping ground is defined by the defiant spirit. There is decay and defeat plastered over this once luminous city, yet life here persists— most times resigned to their worn-down fates; sometimes though, sometimes life here thrashes against it all, incandescent and incarnadine— ugly, loud, messy, ungraceful, brutish, immense, and irresistibly perfect, as perfect as a mortal soul could be. Campaign Premise: District 4’s Patron, Enriq Delgado is dead. The Syndicate, the city’s criminal network, are in a state of panic. The circumstances of the death were most dubious, and the higher-ups, convinced the death was a result of a murder most foul, have started to mobilise their own people to investigate the case. The core players of this initiative are the Patron of District 3, Madam Hong; the late Delgado’s right hand man— Matthew Alvarez; and lastly, the Acting-Mayor of Eden 18, Desmond Weiss.You are a select group of grunts and nobodies under Madam Hong’s command, sent to ingratiate yourself with District 4’s movers and shakers, to serve as an inside source of information into the current workings of the District; while also investigating the impossible case. System: D&D5e Pricing: Session 0 is free, every session after is $15 per person Themes: Post-Cyberpunk, Urban, Intrigue, Espionage, Factions, Surreal. Setting inspired by Disco Elysium's Revachol and various properties of cyberpunk and weird fiction. Requirements: Discord and a microphone, Roll20 for play, and Paypal for pay Schedule: Weekly- Available for Fridays, Saturdays and Sundays- 20:00 to 23:00 GMT (16:00 to 19:00 EST) (Adjustable) Hey all, this campaign is set in a homebrew world that I call Terra Nostalgia. I've run a few one-shots within this setting to get proper feel for the world and am now ready to start a proper campaign set inside it. One of my favourite things about TTRPGs is world-building aspect, and there's nothing I love to see more than stories emerging within my worlds through the co-operative storytelling of the table. The hope is that For a bit about me and my DM-ing style— I personally grew up a theater kid with a love for literature (both genre and fictional), which has manifested quite well in running engaging campaigns with plenty of improv, colourful NPCs with a variety of voices to serve as a strong supporting cast, and narratives that are filled with strong emotional cores. I am also a huge fan of tactical games and CRPG's which has lent a lot to how I design combat encounters. However, I am also very accommodating to new players and many of the players I've run for have been beginners. Additionally, my foremost priority as a DM is my players' comfort and fun. My table (online or otherwise) is meant to be inclusive and safe, for players to enjoy themselves, and I do not tolerate anyone who attempts to ruin that environment. Additional Notes: Much of what serves as the primer for the campaign (character building, questions about the setting/world, Roll20 tools and UI, atmosphere and tone, and any other questions) will be covered and discussed in the free Session 0. Once everything is set and everyone's satisfied, we'll be ready to get started proper with Session 1 This campaign takes place within a cyberpunk/post-cyberpunk homebrew setting. While I am aware that there are other systems that cater to such genres, I decided to stick with DnD 5e due to convenience and familiarity, both on my part as a DM and for any potential players. This does mean that many elements from traditional DnD are reflavoured to fit the setting, though all relevant changes will be communicated with the players. Finally, the campaign may sound rather dark and serious, and while that wouldn't be too far off the mark— the best way to phrase it would be more so, a kinda 'Melancholic Nostalgia'. That isn't to say however, that humour is discouraged, rather it is very much welcome and appreciated— it is my belief that good drama must be tempered by silliness and humour, and that good comedy must be grounded by an appropriate application of seriousness. It is through that kind of philosophy that I run my games. If you're interested, feel free to message me here on Roll20 or through my discord tag aarlanng#7864