&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; LandFall &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Play a Campaign of Combat, Mystery, and Lost History as a Newly-Formed Military Society&nbsp;&nbsp;&nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Seeks to Explore the Deep Jungles of a Lost Land. Suitable for Beginners and Veterans. * &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Setting &nbsp;&nbsp; The world of Estrasha is a world flooded long ago. The wise say this was punishment for a great sin committed long ago. What that sin is none know, for the tales are as endless as the rains. For eons the peoples fought to survive upon its waves, turning inward and away from one another in their struggles. &nbsp;After ages, land was found. A sacred myth; the Firmament…and the Folk found that they were not the first intelligent species to walk upon its shores. &nbsp;Thick jungles cover the vast island, filled with deadly creatures, plants, and stranger things that are neither. Even the environment is found deadly. But there were other horrors. Demons walk the jungles. They war with each other but do not ignore the newcome Folk. Furred, lupine creatures, savage and violent, possess terrible strength and endurance, and seem born for battle. Pale, mysterious blood-drinkers appear in strange finery to summon lesser evils, and they wield magics beyond the power of all but the greatest of magi among the Folk. &nbsp;Word is spread by the fastest ships, and quickly the divided Folk come together, drawn by a combination of myth, mystery, the promise of adventure and glory, and desperation. &nbsp;A delicate new society forms, under the guidance of the wisest of the Folk. Technology and knowledge are shared, compared, and innovation begins to occur, and the mysteries of power which each of the Folk had gathered is combined. A fortress grows upon the waves, quickly into a city as arriving ships are scrapped to feed the symbol of strength cooperation. The Alliance Effort is born. In the race towards military supremacy the inventors of the gnomes, the artisans of the elves, and the magi of the kachina create intelligent golems of steel to guard the sorties and match the strength of the savage Lir, and absorb the powerful magics of the blood-drinking Menai. You are as part of a military company charged with exploration of land, mapping the patrol area, and engaging anything hostile creatures. The military hierarchy is new, untested, and fraught with a confusion of different cultural traditions. Land is hostile, deadly in ways the Effort does not yet understand. Somewhere within it lie the secrets to you people’s past and the promise of a better life. But between you and those lofty goals lies all the demons of the Firmament. &nbsp;Why has land been found after so long? What kept it hidden from the folk for eons? Why are the demon Lir and Menai found there?&nbsp; Were the Folk there in the distant past? Why were the Folk cast onto the uncaring seas for untold generations? Can the Alliance Effort hope to answer these questions and make a home for the folk within the jungles and mountains of holy Land? &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Game Style This will be a hardcore-style game and you will be starting out as members of a military company on patrol. The patrols are usually dealing with creatures far more powerful than any individual soldier. The story and overall campaign involves some sandboxing, heavy character involvement in the plot/story, exploration of the environment and history, problem-solving, and if they survive your characters will be directly involved in answering the mysterious questions about Estrasha’s History, the Firmament, and the future of the Folk. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Character Generation Race options are limited to humans, elves, halflings, half-orcs, undead, warforged, gnomes, dwarves, and all variants of these if it isn’t OP and I can fit it into the game world. Healing magic is a lost art, and is legendary (message me if you plan on being a healer, We’ll talk!).&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; The characters are established soldiers: characters start at 8th lvl, with specialized starting equipment and 3 uncommon magical items. Ability Scores are generated using Standard Array.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; * Progress Details This game has started, and we are absolutely welcoming new players! The Party has recently discovered the third major story event, and it is a perfect time to get in at the early of this campaign! The characters are level 6 and are just delving into the mysteries of this world! To make sure new players feel welcome, and to alleviate any concerns of inclusion or immersion common to joining an existing campaign, I offer the following services: &nbsp;Interaction through text, and around 30 minutes on voice one-on-one to give backstory, setting info, and info on the game so far so that the new player can determine what their character has been doing so far. I will then message the party and catch them up on this. Once the session starts the players will recap the last session (as we do each session, for memory and continuity). Then I will introduce the new character and restate what they have been doing, and take a few minutes for the players to describe their characters, RP a bit, and familiarize themselves with each other. In terms of the game I begin working the new player's interests into the game, and add challenges specific for their character as soon as possible. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Game Requirements and Links LFG:&nbsp; Game: <a href="https://app.roll20.net/campaigns/details/10886716/landfall" rel="nofollow">https://app.roll20.net/campaigns/details/10886716/landfall</a> Game: <a href="https://app.roll20.net/lfg/listing/295540/landfall" rel="nofollow">https://app.roll20.net/lfg/listing/295540/landfall</a> *Requires Discord, Mic, and headphones* **Players must be signed up at least a 3 hours before game starts** ***games last a minimum of 2.5 Hours and a maximum of 4 (depending on GM and Player availability)*** ****This game will require payment to the Game Master at a rate of $30 per session through startplaying.games. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.**** &nbsp;