
typically to get a more fancy output in the chat I have macros formatted like the following:
/w gm &{template:npcaction} {{rname= Random Encounters}}{{name= Underdark }} {{description= Each day of travel through the Underdark, check twice to see if the characters encounter anything unusual: once while they are traveling, and again while they are camped or resting. 1-13 means no encounter, 14-15 means terrain, 16-17 means creatures, 18-20 meams both. Your result is [[1d20]]. If the Party is traveling: 1-2 means a narrow passageway, 3—4, means a standard passageway, S—6 means the encounter occurs in a large open area. Your Result is [[1d6]]. The terrain is (a) [[1t[Ch02-RE-Terrain-Types]]]. Any random encounter that occurs while the party is camped is automatically a creature encounter: [[1t[Ch02-CE-Creature-Types]]].}}
Result is:
Unfortunately as soon as I add them into a nested query the description seems to break the processing of the macro.
Macro:
?{ Choose environment and Level |Upperdark,!rt /w gm &{template:npcaction} {{rname= Random Encounter}} {{name= Upper Regions of the Underdark}} {{description= description= Each day of travel through the Underdark, check twice to see if the characters encounter anything unusual: once while they are traveling, and again while they are camped or resting. 1-13 means no encounter, 14-15 means terrain, 16-17 means creatures, 18-20 meams both. Your result is [[1d20]]. If the Party is traveling: 1-2 means a narrow passageway, 3—4, means a standard passageway, S—6 means the encounter occurs in a large open area. Your Result is [[1d6]]. The terrain is (a) [[1t[Ch02-RE-Terrain-Types]]]. Any random encounter that occurs while the party is camped is automatically a creature encounter: [[1t[Ch02-CE-Creature-Types]]]. }} |Underdark,!rt /w gm &{template:npcaction} {{rname= Random Encounter}} {{name= The underdark, home of the Drows, Duergars, MIndflayers, etc}} {{description= Each day of travel through the Underdark, check twice to see if the characters encounter anything unusual: once while they are traveling, and again while they are camped or resting. 1-13 means no encounter, 14-15 means terrain, 16-17 means creatures, 18-20 meams both. Your result is [[1d20]]. If the Party is traveling: 1-2 means a narrow passageway, 3—4, means a standard passageway, S—6 means the encounter occurs in a large open area. Your Result is [[1d6]]. The terrain is (a) [[1t[Ch02-RE-Terrain-Types]]]. Any random encounter that occurs while the party is camped is automatically a creature encounter: [[1t[Ch02-CE-Creature-Types]]]. }} |Lowerdark,!rt /w gm &{template:npcaction} {{rname= Random Encounter}} {{name= Deep Regions of the Underdark, home of the Aboleths}} {{description= description= Each day of travel through the Underdark, check twice to see if the characters encounter anything unusual: once while they are traveling, and again while they are camped or resting. 1-13 means no encounter, 14-15 means terrain, 16-17 means creatures, 18-20 meams both. Your result is [[1d20]]. If the Party is traveling: 1-2 means a narrow passageway, 3—4, means a standard passageway, S—6 means the encounter occurs in a large open area. Your Result is [[1d6]]. The terrain is (a) [[1t[Ch02-RE-Terrain-Types]]]. Any random encounter that occurs while the party is camped is automatically a creature encounter: [[1t[Ch02-CE-Creature-Types]]]. }} |The Deep,!rt /w gm &{template:npcaction} {{rname= Random Encounter}} {{name= The utter Depths of the Underdark}} {{description= description= Each day of travel through the Underdark, check twice to see if the characters encounter anything unusual: once while they are traveling, and again while they are camped or resting. 1-13 means no encounter, 14-15 means terrain, 16-17 means creatures, 18-20 meams both. Your result is [[1d20]]. If the Party is traveling: 1-2 means a narrow passageway, 3—4, means a standard passageway, S—6 means the encounter occurs in a large open area. Your Result is [[1d6]]. The terrain is (a) [[1t[Ch02-RE-Terrain-Types]]]. Any random encounter that occurs while the party is camped is automatically a creature encounter: [[1t[Ch02-CE-Creature-Types]]]. }} |--------------------------------------, [[ 1t[-------------------------] ]] |Encounter Elements,!rt /w gm &{template:npcaction} {{rname= Random Encounter}} {{name= Encounter Elements}} {{description=[[ 1t[Encounter-Elements]]] }} |Items and Trinkes,!rt /w gm &{template:npcaction} {{rname= Random Encounter}} {{name= Lost Items and Trinkets}} {{description=[[ 1t[Item-Trinkets-Table]]] }} |Social Encounters,!rt /w gm &{template:npcaction} {{rname= Random Encounter}} {{name= Social Encounters}} {{description=[[ 1t[Social-Encounters]]] }} |Travel Sceneries,!rt /w gm &{template:npcaction} {{rname= Random Encounter}} {{name= Travel Sceneries}} {{description=[[ 1t[Travel-Scenery]]] }} |Wild Magic Zone,!rt /w gm &{template:npcaction} {{rname= Random Encounter}} {{name= Wild Magic Zone}} {{description=[[ 1t[Wild-Magic-Zones]]] }} }
result looks like the last chat entry:
Am now terribly lost, and wonder what am missing, would it be possible at all?
Any help is very welcome :)