I haven't played Exalted on Roll20 (my group discovered Roll20 after Ex3 was announced, and we're all waiting with baited breath for its release), however I am the author of the Exalted character sheet. I strongly recommend following the instructions in the description of the Exalted character sheet, setting up two rollable tables instead of simply rolling d10s. The dice system doesn't really support the system of 7-9 = 1 success, 10 = 2 successes (except on damage rolls), 1 = botch (if there are 0 successes). So, create rollable tables instead. For regular rolls, your table looks like: Value Weight botch 1 0 5 1 3 2 1 For damage rolls, your table looks like: Value Weight 0 6 1 4 If Sidereals show up in the campaign and start futzing around with ascending and descending destinies, you'd have to make additional tables. If you use inline rolls, the text "botch" will only show up if you get 0 successes and the first die is a botch, so for that reason I recommend using the regular /roll or /r command instead of inline rolls. If your first table is named "exalted" (as the character sheet expects), you would roll with for example /r 5t[exalted] while a damage roll might be /r 3t[exalted-damage] The character sheet as it stands only directly supports Solar characters, although most exalt types can be represented on that sheet. (Lunars and Alchemicals won't be able to store their favored Attributes.) The sheet also doesn't support Attributes at 0, although that can only come about by being an unlucky target of Rune of Singular Hatred, by an overuse of Flaws (that the ST ought to clamp down on, IMO), or by custom Charms/Sorcery. If there are any problems you encounter with the sheet, make a post in the Character Sheets forum, I glance at it at least once a day. =) (Edit: I'm assuming you're running Exalted 2e, or 2e with the "2.5e" Scroll of Errata. If you're running first edition, the Exalted sheet doesn't apply and you'd need slightly different rollable tables.)