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GROUP INIT MACRO NEEDED

October 16 (2 years ago)
Matt
Pro

Hi all,

I'm looking for a sort of group-initiative macro formula so I can roll larger groups of baddies in one fell swoop, rather than have to click initiative for each and every one.  The one I have now won't take enemy dex scores into account.

Thanks all!

October 16 (2 years ago)

https://app.roll20.net/forum/post/1066916/script-groupinitiative-roll-initiative-for-a-group-of-tokens-take-the-lowest-value-and-add-them-to-the-turn-order/?pagenum=1

You should be able to configure the bonus stat group to accurately account for the dex scores.  

What game are you playing, and which character sheet are you using?

October 16 (2 years ago)
Matt
Pro

Thanks for that- we're playing Tomb of the Apocalypse; standard 5e sheet.

October 16 (2 years ago)

Here are the commands that I use when I create a new D&D 5E game:

GroupInit

  • Help Command
    • !group-init --help
  • Set D&D 5E configuration
    • !group-init-config --apply-standard-config|dnd5eogl
  • Set Announcer Options to Partial
    • !group-init-config --set-announcer|Partial
  • Set Initiative Bonus
    • !group-init --del-group 1
    • !group-init --add-group --bare initiative_bonus
  • Set decimal places to 0
    • !group-init-config --set-max-decimal|0