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[LFP][Paid][DND 5E] Herraheim Calling; Original Homebrew Setting (Fri, Sat, Sun) Beginner and LGBTQ+ Friendly

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Welcome to my Humble Abode Traveler Payments must be resolved at a rate of 15$ USD per session to the Dungeon Master before playing. This transaction will be done through Paypal. Roll20&nbsp; is not responsible for any payment transactions and cannot enforce private arrangements . &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; I am Heir of Solaire, a Full-Time Dungeon Master and World Builder. With many years of both Dungeon Mastering and Playing DND, I can provide an enthralling experience in an open world of my own design. Creating a myriad of voices to accompany the many characters you will encounter, both worldly and otherworldly. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp; You will be playing within the vast&nbsp; Fellajar Archipelago . A region of Midgard that houses a collection of Islands both Large and Small. The reigning nation of the Fellajar is none other than&nbsp; Herraheim, the Lord Home . The dynasty of Herraheim only goes back a few thousand years. Much of the history before Herraheim has been lost to causes unknown. Regardless of what happened in the past, you currently find yourself in a period of relative calm. There is no war that has touched the Archipelago and Bands of Brigands have mostly been quelled. Corruption and Crime, a constant, but less severe problem. The&nbsp; High King, &nbsp; Njothr , sits upon the throne of the&nbsp; Greater Herraheim ; accompanied by the&nbsp; Duchess of&nbsp; Einstad, &nbsp; Antonette ; and the&nbsp; High Jarl of&nbsp; Arenor , Oleiros .&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp; Herraheim&nbsp; is the primary&nbsp;territory of the Greater Herraheim. Ruled over primarily by Jarls separated into many Holds. The throne and capital of the Greater Herraheim lies within the central territory of Herraheim. Outside of Herraheim lies the three secondary,&nbsp; Herren Territories &nbsp;of the Greater Herraheim. The greatest density of common folk reside within the Holds of Herraheim. Most of Herraheim is composed of&nbsp;Coniferous Forests, Plains, and Tundra. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp; The Duchy of Einstad &nbsp;is one of the&nbsp; Herren Territories . Ruled over by the prevailing Duchess and her Duke. Of all the Territories that make up the Greater Herraheim, the Duchy garners the most wealth and acclaim. Considered the capital of Art and Refinement, the Duchy is full of Victorian themes and stylization. Most of the Duchy is composed of Plains, Deciduous Forests, and Shrublands. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp; The Principality of Arenor&nbsp; is one of the&nbsp; Herren Territories . Ruled over by the prevailing High Jarl, head of the Council of Jarls in the Greater Herraheim. As the northernmost territory, Arenor is fairly quaint and lightly populated. Most of the region is dominated by fishing villages and other port settlements. Mostly composed of Tundra, Taiga, and Ice Sheets. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp; The Provinces of Skjalarn&nbsp; is the last of the&nbsp; Herren Territories . However, Skjalaran is only part of Herraheim on a technicality. The local&nbsp; Highland Tribes of Skjalaran &nbsp;agreed to become isolated subsidiaries of the Greater Herraheim as part of an ancient treatise. Herraheim would largely stay out of the politics in Skjalaran, only providing Food, Textiles, Metal, and other resources on occasion. In return for being allowed to govern independently, the Highland Tribes of Skjalaran would continue to stave off an ever encroaching threat of Elementals. The cause and source of the Elementals is unknown. The many tribes of Skjalarn, while divided politically, are all too united against this threat of the Elementals. &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp; You will be starting in one of these regions, Skjalarn excepted. The Friday Sessions take place in Herraheim; The Sunday Sessions take place in the Duchy of Einstad; the Saturday Sessions will be taking place in the Principality of Arenor. Regardless of which region you will start off exploring, one sole fact haunts all denizens of the Lord Home.&nbsp; A curse, placed a millenia ago by a once powerful warrior of the region, bars all from leave the borders of the Lord Home. By Sea, Air, or Realm Travel; none may leave once they have crossed the curse's border. Services I am always available to answer questions Sessions fall on the same day and time, weekly Each Session runs for 3 to 4 hours. Duration depends entirely on the feel of the party on that day Session 0, which occurs either on the First Party Session or as a Private 1 on 1, is absolutely free Why Pay Custom Stories - The events will flow around your Characters; Your Character Backstory actually means something; and elements from it will be explored as the game progresses. Living World - The World feels lived in; Herraheim is not just a Campaign Module, but an entire World. Each NPC you come across has their own goals and personalities. Reliability - If you want a fun experience where freedom is at your fingertips, ran by an experienced DM with good attendance, then this is your campaign.&nbsp; Immersive - Most NPCs will be voiced by me; As an educated entertainer and performer, I have the ability to lend my voice in a plethora of inflections and accents. Respect - When you pay for a campaign, you are all here for the same reason; to play DND. Those who commit will be respectful and reliable just as you are. Content All Official WoTC Content is permitted, Battle Master Subclass excepted. Homebrew and Unearthed Arcana Content is permitted with Approval. We will be using Altered and Expanded Rules that Improve Upon or Add To 5E RAW. Rules of my design are subject to change and new ones may be added. Major changes and additions will involve a notification through Discord. Style of the Game Logic &nbsp;and&nbsp; Reason &nbsp;will apply to most&nbsp; Rulings .&nbsp; Rule of Cool &nbsp;functions on a case by case and is governed by reasonability. We will be using&nbsp; Discord Voice for our games. Resting &nbsp;is handled slightly different. Elements of Gritty Realism resting have been modified into a new resting system that is both risky and rewarding. Disease &nbsp;and&nbsp; Permanent Injury &nbsp;is a very real risk, though a rare one. Severity of these things is further strained by the removal of&nbsp; Paladin's Disease Immunity &nbsp;and the ability of&nbsp; Lesser Restoration &nbsp;and&nbsp; Lay on Hands &nbsp;to cure disease. This does not mean healing is nerfed. Far from it. Healing spells, especially&nbsp; Lesser Restoration &nbsp;and&nbsp; Greater Restoration &nbsp;have actually been buffed to heal certain injuries. This game is mostly&nbsp; Roleplay &nbsp;with occasional&nbsp; Combat Encounters . While Combat Encounters may be scarce, they are challenging and enjoyable. Rules Be Kind and Respectful to other Players. Three strikes for this and you will be&nbsp;kicked. Sometimes we all have bad days. If you have the self-awareness to recognize you acted badly towards others during a session, talk to me. We can work on things, maybe even rescind the strike.&nbsp; Trust me, if you noticed, I definitely noticed. I will not be warning you until the second strike. &nbsp;If you're constantly having bad days, even if you talk to me after, then you will be kicked regardless. Absences require Notification towards me more than one hour before we start.&nbsp;Three strikes for this and you will be&nbsp;kicked. Sometimes, life happens. You or a loved one gets injured, a family gathering is happening, your kids need you more; whatever it is, as long as you tell me in advance, it's water under the bridge.&nbsp; If this becomes routine, you will be kicked regardless. Racism and Sexism are prohibited. You don't get a warning, you will just be kicked. There are no exceptions. Sexual Harassment is prohibited. You don't get a warning, you will just be kicked. There are no exceptions. Other forms of Harassment are prohibited. You don't get a warning, you will just be kicked. There are no exceptions. Open Sessions Friday at 7:00 PM to 11:00 PM PST, Weekly;&nbsp; 5 of 6 Slots Filled; OPEN <a href="https://app.roll20.net/lfg/listing/305467/herraheim-calling-fri-7pm-pst" rel="nofollow">https://app.roll20.net/lfg/listing/305467/herraheim-calling-fri-7pm-pst</a> Saturday at 6:00 PM to 10:00 PM PST, Weekly: 3 of 3 Slots Filled; &nbsp;Closed <a href="https://app.roll20.net/lfg/listing/315628/herraheim-calling-sat-6pm-pst" rel="nofollow">https://app.roll20.net/lfg/listing/315628/herraheim-calling-sat-6pm-pst</a> Commissions: Premade Groups can Commission me as a Dungeon Master on Mondays, Tuesdays, and Wednesdays for a time after 12:00 PM PST. You can request to use my setting or a different prebuilt settings/module for your campaign. Additionally, you can request what rules to include/exclude without issue. For those of you on different Continents with vastly different time zones, here is a Quick Reference. GMT+0 (Greenwich Western Time): +8 AWST (Australian Western Time): +15 Application Preferred Name (This will be made your Discord Nickname alongside your Character Name): Over 18?: (Yes or No will suffice) Session(s) you're applying to: Experience with DND: Experience with Roll20: Character Concept. No, not just Class and Race. I want to know a little about their story, theme, and personality. I still need Class and Race, but I want to see those elements. A paragraph or two of information put in brief should suffice for the Concept: Discord Handle.&nbsp;Appears as (Name)#(Number): How do you define Chaotic per Alignment: Place your application here in the Thread. I will add you on Discord at the earliest convenience.
The Saturday Evening group only needs a few more applicants before it can begin.
The saturday afternoon group still needs at least 1 or 2 more applicants to get up and go with a session 0 and beyond. The friday evening and the sunday afternoon groups are in progress, but still at points where you could join in without much hassle.&nbsp;
Still need 1 to 2 players for saturday. There's also still openings for the Friday Evening and Sunday Afternoon games.
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Important Information Update The Sunday Afternoon session has officially closed for the time being. Additionally, I am also opening up for commission to premade groups that may want specific run times. I am available Monday through Wednesday for such commission times. For these commissions, you can request other campaigns/modules in lieu of my own setting. You can also request certain rules of mine to be excluded and for other rules to be potentially included from other sources than standard DND 5e, such as Gestalt, for example.
With the Closure of the Friday Evening Game on the account of reaching the player cap, the only available opening is Sunday from 6:00 to 10:00 PM, PST. Additionally, interest will be explored regarding a Monday and Wednesday game held from 6:00 to 10:00 PM, PST. Alterable down to 5-9 or up to 7-11 respectively. If you have interest in either the Sunday game or the prospect of the Monday or Wednesday games, place your application here and we'll see where things go!
The Friday Evening game is open once again. The newest applicants simply didn't work, unfortunately.
The Friday game still has 1 opening.