
The window feature, while nice, is entirely useless for the singular, and only, use case it should have. Because the dynamic lighting layer now has [ Wall | One way | Transparent ] The use case of the window is now only useful as a Door. Why did no one on the dev team ever stop to think "Hey, we gave them a transparent wall, maybe we should give them a uh... something that goes from opaque, to transparent." Like seriously, the window has exactly ZERO use cases. It is entirely without use during game play, because if there are doors, ME, MYSELF & I, am the only one who can open doors as the GM. No one else can open Opaque sight blocking doors BUT ME THE GM. and those are the ONLY time you'd want to give the player any control over the Dynamic lighting. If I wanted there to be windows, I'd use [ One way ] or [ Transparent ] Dynamic lighting walls. If I wanted my players to be able to open anything, it would not be windows, IT WOULD BE DOORS! which need to be OPAQUE. Seriously, what were they thinking.