
Hello veterans of Roll20. I am a novice when it comes to Macros, but I thought I would share. I play D&D 5E on Roll20 using the default OGL character sheets. I utilize two macros for Prismatic Spray. I posted their formulas below. The first macro I posted contains a version of the Smart AOE token mod I customized for Prismatic Spray. Sharing in case anyone wishes to use or expand upon. The second posting fits my needs for Prismatic Spray Damage except that when I save it, the &#13 disappear from the formula. What can be done to make sure those three characters (&#13) stay put after I save? It would be a bonus if anyone knew how to automatically apply damage as well. Thank you for your time. <------------------------------------Begin Source------------------------------------> !smartaoe {{ --title|Prismatic Spray --leftsub|Spell Level ?{Cast at what level?|7,7|} --rightsub|DC @{selected|spell_save_dc} DEX --titlecardbackground|linear-gradient(violet, indigo, blue, green, yellow, orange, red) --aoeType|5econe --forceIntersection|0 --radius|60ft --origin|nearest, face --minGridArea|0.25 --minTokArea|0.25 --fx|burn-magic --dc|@{selected|spell_save_dc} --saveFormula|5eDEX --damageType1|Magic --ignore|SmartAOE_ignore,1 --instant|1 --conditionFail|red --conditionPass|green --zeroHPmarker|dead --desc|Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it. }} <------------------------------------Begin Source------------------------------------> **Prismatic Spray Damage [[1d8]]** [1](!&#13;RED [[10d6]]FIRE), [2](!&#13;ORANGE [[10d6]]ACID), [3](!&#13;YELLOW [[10d6]]LIGHTNING), [4](!&#13;GREEN [[10d6]]POISON), [5](!&#13;BLUE [[10d6]]COLD), [6](!&#13;INDIGO - TARGET IS RESTRAINED AND REQUIRES A SUCCESSFUL CON SAVE AT END OF EACH TURN. THREE SUCCESSESS AND THE SPELL FAILS BUT THREE FAILURES AND TARGET BECOMES PETRIFIED AND TURNS TO STONE), [7](!&#13;VIOLET - CAUSES BLINDNESS AND REQUIRES WIS SAVE ON NEXT ROUND OR BLINDNESS ENDS AND TARGET IS SENT TO RANDOM PLANE), [8](!&#13;SPECIAL - TARGET IS STRUCK BY TWO RAYS)