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[Script] Aura/Tint HealthColor + TokenNameNumber [Avoiding Group Damage Aura]

Would you guys have come across a script that allows for multiples of the same token: __each receiving the numbering from (TokenNameNumber) Guard 1 Guard 2, Guard 3 etc..._ But that don't reflect the damage from the AuraTint on ALL? I read in a forum it's based on the "represents" character sheet. Wondering if there's a way to just be able to drag multiples of the same minion token and have each display different damage auras. I appreciate any help in pointing me to the right direction, Thanks again!
Just make sure that the default token does not have hp linked, and those scripts will work just fine together. I use them exactly that way in my games.