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TurnMaker1 stoped working

1675972258

Edited 1675972776
TurnMaker1 isn’t working any longer"The player ribbon is on the map". I tried !tm –help and get no response. I don’t think it is loading The Mod Output comsole shows: "It's A Trap!: Registered TrapTheme - default." "Loading character sheet data (fallback)..." "Starting webworker script..." "Loading 1086 translation strings to worker..." "Starting webworker script..." "Loading 1086 translation strings to worker..." "Starting webworker script..." "Loading 1086 translation strings to worker..." "%cRoll20 Kingmaker Module log| kScaffold Loaded" "Roll20 Environment: Web" "-=> TokenNameNumber v0.5.16 <=-  [Thu Oct 27 2022 22:53:19 GMT+0000 (Coordinated Universal Time)]" "-=> GroupInitiative v0.9.36 <=-  [Thu Feb 03 2022 01:42:35 GMT+0000 (Coordinated Universal Time)]" "-=> GroupCheck v1.12 <=-" "-=>HealthColors v1.6.1 [Updated: Aug 20 2020]<=-" "Map Change Started" "Blocked Players" [] "Maps Constructed" "Map Change Ready" "-=> TokenMod v0.8.76 <=-  [Wed Dec 14 2022 17:45:16 GMT+0000 (Coordinated Universal Time)]" "-=> libTokenMarkers v0.1.2 <=-  [Sun Jan 09 2022 18:47:18 GMT+0000 (Coordinated Universal Time)]" "  > Loaded 55 Token Markers." And I can’t find It in the API liberary.
1676003238

Edited 1676003277
The Aaron
Roll20 Production Team
API Scripter
Do you happen to have Autobuttons installed?&nbsp; There's an issue with some version of it that prevents later scripts from working.&nbsp; See:&nbsp; <a href="https://app.roll20.net/forum/permalink/11318083/" rel="nofollow">https://app.roll20.net/forum/permalink/11318083/</a> You can find the source for that script here:&nbsp; <a href="https://github.com/shdwjk/Roll20API/blob/master/TurnMarker1/TurnMarker1.js" rel="nofollow">https://github.com/shdwjk/Roll20API/blob/master/TurnMarker1/TurnMarker1.js</a>, &nbsp;it's also in the 1-click scripts (if you already have it installed, it won't show up in the list of scripts for the library).
Ok I disabled Autobuttoms and TurnMarker1 is working, The promps are showing up in Chat but The turn marker isn't appearing on the tokens, I tried playing with some of setting but what i did didn't help. This what its set to know: reset [#] &nbsp;-- Sets the round counter back to 0 or the supplied #. None autopull &lt;mode&gt; &nbsp;-- Sets auto pulling to the token whose turn it is. Modes: none,npcs,all ON toggle-announce &nbsp; -- When on, each round will be announced to chat. ON toggle-announce-turn &nbsp;-- When on, the transition between visible turns will be announced. ON toggle-announce-player &nbsp;-- When on, the player(s) controlling the current turn are included in the turn announcement. ON toggle-skip-hidden &nbsp;-- When on, turn order will automatically be advanced past any hidden turns. OFF toggle-animations &nbsp;-- Turns on turn marker animations. [Experimental!] OFF toggle-rotate &nbsp;-- When on, the turn marker will rotate slowly clockwise. [Animation] OFF toggle-aura-1 &nbsp;-- When on, aura 1 will pulse in and out. [Animation] OFF toggle-aura-2 &nbsp;-- When on, aura 2 will pulse in and out. [Animation] &nbsp;I also trided deleting and re-installing TurnMarker1
Ok disregard all of the above, The one think I forgot to do when testing is move the player ribbon to the map I was testing on. Its working. Thanks for your prompt response.&nbsp;
1676077990
The Aaron
Roll20 Production Team
API Scripter
Sweet!&nbsp; Glad to hear it!
That player ribbon bites me more than anything else on this platform.
1676081633
Gauss
Forum Champion
Tilt said: That player ribbon bites me more than anything else on this platform. Well, ribbons are long, with a tail, like a snake...so yeah, that makes sense!
1676126566
Pat
Pro
API Scripter
I've tried to put messaging in to let folks know if they need to be on the player ribbon page to perform functions... not sure if there's a way to build a universal hook to throw that error message to a DM whisper...&nbsp;
1676128510

Edited 1676128568
The original problem was Autobuttons , I just forgot to move the ribbon to my test map after disabling Autobuttons. But again thanks the help!
1676130159
The Aaron
Roll20 Production Team
API Scripter
I have this newer version of TurnMarker1 called TurnMarker2, which is 90% complete and supports multiple pages, I really should just get around to finishing it and releasing it.