I transitioned to use Level Up A5e rule set, which allows a player to use any Ability and sometimes any skill or tool for initiative.&nbsp; This is incorporated into the Level Up A5e character sheet, but I like the layout of the 5e character sheet more.&nbsp; Below is a macro I put together which allows a player to select any skill from the dropdown and push it to the initiative tracker.&nbsp; &nbsp;It's set to use Simple formatting, which is typical for the 5e game The code use HTML entities,&nbsp;&amp;#125; (refer to&nbsp; <a href="https://wiki.roll20.net/HTML_entities" rel="nofollow">https://wiki.roll20.net/HTML_entities</a> ) which need to be used for the drop down query.&nbsp; If the macro is opened after closing, then each HTML entity will revert to the character and the macro will break. If you have any questions please let me know. &amp;{template:simple} {{normal=1}} {{rname=Initiative: @{selected|token_name}}} ?{Initiative |Acrobatics,{{charname=Acrobatics&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|acrobatics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_acrobatics}*@{selected|npc}) |Animal Handling,{{charname=Animal Handling&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|animal_handling_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_animal_handling}*@{selected|npc}) |Arcana,{{charname=Arcana&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|arcana_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_arcana}*@{selected|npc}) |Athletics,{{charname=Athletics&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|athletics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_athletics}*@{selected|npc}) |Deception,{{charname=Deception&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|deception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_deception}*@{selected|npc}) |History,{{charname=History&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|history_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_history}*@{selected|npc}) |Insight,{{charname=Insight&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|insight_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_insight}*@{selected|npc}) |Intimidation,{{charname=Intimidation&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|intimidation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_intimidation}*@{selected|npc}) |Investigation,{{charname=Investigation&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|investigation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_investigation}*@{selected|npc}) |Medicine,{{charname=Medicine&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|medicine_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_medicine}*@{selected|npc}) |Nature,{{charname=Nature&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|nature_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_nature}*@{selected|npc}) |Perception,{{charname=Perception&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|perception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_perception}*@{selected|npc}) |Performance,{{charname=Performance&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|performance_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_performance}*@{selected|npc}) |Persuasion,{{charname=Persuasion&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|persuasion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_persuasion}*@{selected|npc}) |Religion,{{charname=Religion&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|religion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_religion}*@{selected|npc}) |Slight of Hand,{{charname=Slight of Hand&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|sleight_of_hand_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_sleight_of_hand}*@{selected|npc}) |Stealth,{{charname=Stealth&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|stealth_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_stealth}*@{selected|npc}) |Survival,{{charname=Survival&amp;#125;&amp;#125; {{r1=[[1d20+(@{selected|survival_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_survival}*@{selected|npc}) }} &amp;{tracker}]]}}