I transitioned to use Level Up A5e rule set, which allows a player to use any Ability and sometimes any skill or tool for initiative. This is incorporated into the Level Up A5e character sheet, but I like the layout of the 5e character sheet more. Below is a macro I put together which allows a player to select any skill from the dropdown and push it to the initiative tracker. It's set to use Simple formatting, which is typical for the 5e game The code use HTML entities, &#125; (refer to <a href="https://wiki.roll20.net/HTML_entities" rel="nofollow">https://wiki.roll20.net/HTML_entities</a> ) which need to be used for the drop down query. If the macro is opened after closing, then each HTML entity will revert to the character and the macro will break. If you have any questions please let me know. &{template:simple} {{normal=1}} {{rname=Initiative: @{selected|token_name}}} ?{Initiative |Acrobatics,{{charname=Acrobatics&#125;&#125; {{r1=[[1d20+(@{selected|acrobatics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.00001)))+(@{selected|npc_acrobatics}*@{selected|npc}) |Animal Handling,{{charname=Animal Handling&#125;&#125; {{r1=[[1d20+(@{selected|animal_handling_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_animal_handling}*@{selected|npc}) |Arcana,{{charname=Arcana&#125;&#125; {{r1=[[1d20+(@{selected|arcana_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_arcana}*@{selected|npc}) |Athletics,{{charname=Athletics&#125;&#125; {{r1=[[1d20+(@{selected|athletics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_athletics}*@{selected|npc}) |Deception,{{charname=Deception&#125;&#125; {{r1=[[1d20+(@{selected|deception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_deception}*@{selected|npc}) |History,{{charname=History&#125;&#125; {{r1=[[1d20+(@{selected|history_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_history}*@{selected|npc}) |Insight,{{charname=Insight&#125;&#125; {{r1=[[1d20+(@{selected|insight_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_insight}*@{selected|npc}) |Intimidation,{{charname=Intimidation&#125;&#125; {{r1=[[1d20+(@{selected|intimidation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_intimidation}*@{selected|npc}) |Investigation,{{charname=Investigation&#125;&#125; {{r1=[[1d20+(@{selected|investigation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_investigation}*@{selected|npc}) |Medicine,{{charname=Medicine&#125;&#125; {{r1=[[1d20+(@{selected|medicine_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_medicine}*@{selected|npc}) |Nature,{{charname=Nature&#125;&#125; {{r1=[[1d20+(@{selected|nature_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_nature}*@{selected|npc}) |Perception,{{charname=Perception&#125;&#125; {{r1=[[1d20+(@{selected|perception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_perception}*@{selected|npc}) |Performance,{{charname=Performance&#125;&#125; {{r1=[[1d20+(@{selected|performance_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_performance}*@{selected|npc}) |Persuasion,{{charname=Persuasion&#125;&#125; {{r1=[[1d20+(@{selected|persuasion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_persuasion}*@{selected|npc}) |Religion,{{charname=Religion&#125;&#125; {{r1=[[1d20+(@{selected|religion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_religion}*@{selected|npc}) |Slight of Hand,{{charname=Slight of Hand&#125;&#125; {{r1=[[1d20+(@{selected|sleight_of_hand_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_sleight_of_hand}*@{selected|npc}) |Stealth,{{charname=Stealth&#125;&#125; {{r1=[[1d20+(@{selected|stealth_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_stealth}*@{selected|npc}) |Survival,{{charname=Survival&#125;&#125; {{r1=[[1d20+(@{selected|survival_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_survival}*@{selected|npc}) }} &{tracker}]]}}