Dartanous said: Alright, so what I have now are several tables, each having between 5 to 12 results. I want them to be rolled with a 2d6, but each dice rolled separately. For example: 11-15 = Result 1 16-24 = Result 2 25-31 = Result 3 32-36 = Result 4 41-52 = Result 5 53-61 = Result 6 62-66 = Result 7 Hope that's made understandable. Basically the two numbers are always 1-6, and then one is used for the ten digit and the other for single digit. So if one were to click this macro, it's going to roll it, and then display the resulting text. I am a complete beginner at this, and don't really understand much if it's not explicitly explained, but I am pretty sure the test table posted earlier puts the numbers of the dice together? Seeing as 7 is the most frequent result? I'm a little confused on your math of 5 to 12 results: 11-15 = Result 1: 11, 12, 13, 14, 15 = 5 16-24 = Result 2: 16, 21, 22, 23, 24 = 5 25-31 = Result 3: 25, 26, 31 = 3 32-36 = Result 4: 32, 33, 34, 35, 36 = 5 41-52 = Result 5: 41, 42, 43, 44, 45, 46, 51, 52 = 8 53-61 = Result 6: 53, 54, 55, 56, 61 = 5 62-66 = Result 7: 62, 63, 64, 65, 66 = 5 But if that's the distribution, you could just as easily created a Rollable Table and set those numbers as the weights to get that distribution. You can use this dice formula to get an output of a number created by rolling 1d6 1d6: [[[[[[1d6]][[1d6]]]]d1]] But if you want to then take that number and have it referenced to a table, that would require a Mod script (the game creator would need a Roll20 Pro subscription). I believe one of Timmaugh's scripts can do that (I think it's muler) and it could display the actual numbers rolled and so forth.