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Darkvision Nocturnal Black Tint shows color with more than one token "Controlled By" "All Players"

Darkvision Nocturnal Black Tint works perfectly when only one token is owned by a given player. For example, But if more than one token is "Controlled By" "All Players", then color starts shining through, even in absence of light. I often run hybrid games, with some players remote and some in person. In this case, the PC tokens are set to "Controlled By" "All Players" and thus they don't get the "Darkvision" experience. It isn't all bad, but that's a really great feature I can't really use. The way it interacts with lights is fantastic, like when exploring with one controlled token, going from exploring with Darkvision in total darkness to seeing light spill out of a torchlit room. However, this is far less pronounced (if at all) without individually controlled tokens. I posted this under bugs, as it doesn't seem like intended behavior, but if there's something I can tweak, please let me know.
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keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi, John! Unfortunately, multiple tinted light sources do not overlap in a predictable and intuitive fashion. I typically recommend against tinting light or vision except in very limited cases. And yes, if you control more than one token, their vision always overlaps and multiplies. This is why modules typically shift with all NPC vision/nigh vision settings set, but toggled off.
I have to admit, this is a much better implementation than what I've seen elsewhere, where multiple light and vision sources make vision worse. At least here, it gets clearer when they conflict.