
I am wanting to make exploding dice that roll two or more additional exploding dice every time they explode, rather than just the single explosion chain.
Effectively I want it so every time a d6! explodes instead of only chaining another 1d6 I'd like to be able to roll 2d6 on the explosion.
I've searched for a solution every way I could think of and have come up blank. I tried counting successes and rolling additional exploding dice that way but was unable to create a closed formula. Best I could manage is counting the successes and manually inputting another exploding dice command after the fact based on the amount of successes.
Is there a way to do this or at the very least streamline the process?