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Add an option to toggle windows between transparent and obscured.

Please add a "curtains" or "shutters" toggle where the player can see and try to open a window but not be able to see through it unless the curtains /shutters are opened. This probably shouldn't be player-enabled because "curtains" can only be opened from the inside while "shutters" are the opposite unless the window is first opened: too many variables to account for.
+1
+1 I've resorted to using One-Way Transparency using Dynamic Lighting walls instead, because it's unrealistic that you'd see everything inside a building just by walking by it - that only works IRL if the inside lighting is stronger than the outdoor light level.
I still use the window feature so that the player can see from the outside that there is a window present (depending on the map, it's not always obvious) but where it matters, I'll place a One-Way Transparent barrier just inside that window, but then If they want to move through it I have to move their token for them. Siz said: +1 I've resorted to using One-Way Transparency using Dynamic Lighting walls instead, because it's unrealistic that you'd see everything inside a building just by walking by it - that only works IRL if the inside lighting is stronger than the outdoor light level.
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