You are on an island about the size of Ireland where no one has been able to leave or land by ship for over a hundred years. A strange cult led by serpent tongued clerics worship a great sea creature and use an artifact to control it. Only by finding the summoning horn can you restore trade and freedom to the land. This is an old school hex crawl. System is OSE Advanced but you can use standard or BX D&D to make your character if you prefer. Characters start at 2nd level, roll 4d6 remove lowest and arrange stats. 9 Point alignment system, no evil characters, no real world politics and no rules lawyers. All are welcome to play. Just a couple hours of old school D&D.