I am looking to assemble a crew for A "Star Trek Adventures" Long-form Campaign, I have Roll20 My Preferred VTT, Foundry VTT, and Fantasy Grounds. I am looking for a group to meet Sundays, or Mondays, for the possible game days. This would be my first actual play of ST: A I have watched all of Shield of Tomorrow and Clear Skies, and Clear Skies: Perseverance. I am an Experienced Player and Forever DM of D&D 5E Played 3.5e in Uni and was reintroduced to 5e with a Critical Role, but almost always as a GM. I have always been a reluctant GM all I have ever wanted to do is just play. For this Proposed Game I was thinking of the Adventures of the USS APOLLO NCC 91558 an Odyssey Class Starfleet vessel. Set in Circa 2405 just after Star Trek Picard: Season 3. I have a strong preference for our first assignment to be a mission to the Shackleton Expanse but this would all be GM's discretion. I would prefer Post TNG/DS9/VOY as I'm not as much a fan of TOS and I'm Good with Post Picard as that is the freshest in my mind, and I thought S3 was excellent. No Experience is necessary for players but a General Knowledge base or familiarity of Star Trek, Hopefully, you have watched at least one golden era TNG/DS9/VOY series and have the basic lore down for better realism/emersion, However, a creative story-driven mind is all I ask. We can learn the 2D20 system game mechanics together. Taken Positions: Commanding Officer GM/Storyteller Executive Officer Open Positions. Chief Engineer: Chief Science Officer: Chief of Security and Tactical: Chief Medical Officer: Chief of Operations: Fight Control Officer: And Alternative Positions. Counselor: Ambassador: Transporter Chief