Hey, Mike... you'll want TokenMod to accomplish that. Assuming you want: bar1 = speed bar2 = AC bar3 = HP ...the command would be: !token-mod --set bar1|@{selected|speed}|@{selected|speed} bar2|@{selected|AC}|@{selected|AC} bar3|@{selected|HP}|@{selected|HP} Obviously change the bar positions for the stats as you prefer, and make sure that I used the correct name of the attributes. Note that I used each twice so that the second instance would set the max value of the bar, giving you the bars, not just the bubbles. Also I used the fully qualified @{selected|...} form so that you could abstract this to a Macro Mule character (or a Collection tab macro, but those are ugly) instead of having to add it to each such character sheet that might spawn mooks. Now. Let's get funky. You want to get nuts? Let's get nuts. What if you spawned 5 bandit mooks, and you wanted to populate their bars all at once? TokenMod will do that, as written. What if you spawned 5 bandit mooks, and you wanted to populate their bars with slight variations on the values? Maybe not every bandit starts with 14 speed exactly . Maybe there's some variation, there... anywhere from +/- 1d4. Maybe AC varies by +/-1, while HP can vary as much as +/-5.In that case, you might want to also have SelectManager. With SelectManager, ZeroFrame, and TokenMod, you can run: !forselected(^) {^&global ([bar1Roll] [^[^@{SourceCharacterName|speed} + ([^[^1d4 * [^[^1d3 % 3 - 1^]^]^]^]) ^]^])([bar2Roll] [^[^@{SourceCharacterName|AC} + ([^[^1 * [^[^1d3 % 3 - 1^]^]^]^]) ^]^])([bar3Roll] [^[^@{SourceCharacterName|HP} + ([^[^1d5 * [^[^1d3 % 3 - 1^]^]^]^]) ^]^])}token-mod --set bar1|bar1Roll|bar1Roll bar2|bar2Roll|bar2Roll bar3|bar3Roll|bar3Roll And each will get an individual value for their speed, AC, and HP. Just replace SourceCharacterName with the name of the actual character supporting the stat block, then select all the mooks and run the above. Here is a group of mooks that I used this on, and you can see they all got slightly different values... If you wanted, you could even start them at a small diminishment of their HP (or one of the other bars), if you wanted to throw in that wrinkle of authenticity... but I'm probably already deeper in the rabbit hole than you want to go.