I'm using the Duplicate Characters functionality quite a bit (via Character > Edit > Duplicate; from a template high-level character, making a duplicate for each player that they tune to taste). The master sheet has an attached default token, with several token settings in place (represents the given character, token bars linked to attributes, player permissions set to taste). I'm running into two related surprise issues when I use the duplication facility. I'm hoping someone can explain why it works this way, or confirm if there's a bug? Duplicated Token Represents Original Character & Attributes Delinked At the moment of duplication, the new PC's token still "Represents Character" to the original source character. Also, the Token Bar linked attributes are broken (reset to "None"). I would think the more obvious thing is to link the copied PC's token to the new PC, and keep the attributes linked (to the new PC). Why doesn't this happen? Token Bar Player Permissions Reset on First Token Drag to Map At the moment of duplication, the new PC retains the Token Bar Player Permission Settings (e.g., some have Edit on, others off). But once the new PC's token is drag-dropped from Journal to Map, then the Player Permissions are all reset to have Edit: on in every case. Note that other edits don't trigger this same permissions reset (changing PC name, player, represents character, attribute linkage, etc.) I don't see any reason why Player Permissions should be reset on the first token drag-drop of a duplicated PC. Why does this happen?