
Explore the Darkened Palace with Caution and Cleverness Free the Kingdom from Magical Stasis Moments
ago you were enjoying the celebration of a royal wedding, then the the
world was nothing but a deep red glare that lasted an eternity. When the
red gloom passed things had changed. The sky is a glaring
crimson dome trapping the castle. Where townsfolk walked and played
before there are only statues, frozen in motion. The air is still,
musty. After finding yourself trapped you have joined up with others who
have awoken, and begun exploring the darkened palace. You have gained
some skill and some knowledge, and seek to unravel the mystery binding
you and the other townsfolk. For days your world has been reduced to a
small bubble of light, or the greyscale of darkvision, cold rations and
poor rests on the cold floor. Tense and alert you stalk the darkened
halls of decaying stone, questions tumbling in your mind like dice in a
cup. What has befallen you? STORY PROGRESS After many losses the p[arty has restored the palace, and driven Arik's influence from the immediate region. The palace continues to heal, broken masonry replacing itself, the gardens beginning to bloom, and the Princess recovers from her 300 year imprisonment within Arik's Eye. She needs you to explore the region, and spy out those who treat with Arik's creatures and plot to take over the land of Haven! * GAME STYLE Explore
the wracked palace filled now with creatures drawn by the evil magics
binding the palace, avoid deadly traps and discover magical items while
you unravel the mystery. Come to know the others who have also awoken
from the red sleep, unlikely companions in an impossible situation.
Survive, navigate the denizens of the darkened palace, and seek your
freedom from the spell by finding a way to break it! * Encounters
will not be balanced, forcing the players to be cautious and selective
about entering combat and exploring the castle as they may easily run
into foes they cannot defeat…although there are plenty of equal
challenges for the untested characters! Tactical thinking will be
important, and the GM will provide help with understanding the rules,
making characters, navigating combat, and navigating the adventure site.
* CHARACTER GENERATION Players
will be starting at lvl 1 (details provided during creation), using
standard array, using most available races (some abilities may be
limited), and will start will very little equipment. Players will be
townsfolk of the nearby castle somehow released from the evil magics
which hold the castle in stasis, who have survived and gained skill
while exploring the palace. Think handmaidens, cooks,
guards-in-training, blacksmiths, herbalists, beggars, dignitaries,
entertainers, merchants, diplomats, and other travelers attending the
wedding, who have gained power since awakening. As the campaign has started new PCs will *Level After Each Session*! * * Roll20 Game link: <a href="https://app.roll20.net/campaigns/details/11042112/palace-of-the-silver-princess-beginner-friendly" rel="nofollow">https://app.roll20.net/campaigns/details/11042112/palace-of-the-silver-princess-beginner-friendly</a> LFG Link: <a href="https://app.roll20.net/lfg/listing/298161/palace-of-the-silver-princess-beginner-friendly" rel="nofollow">https://app.roll20.net/lfg/listing/298161/palace-of-the-silver-princess-beginner-friendly</a> This
game will require payment to the Game Master at a rate of $25 per
session, via startplaying.games, at the beginning of each session.
Roll20 is not responsible for any payment transactions and cannot
enforce any private arrangements.