
Game: D&D 5e Group type: PAID, Online, Weekly, Reliable Ongoing Campaigns. Discord-voice/ Roll20-maps/ DnDBeyond-character sheets Experience: ALL LEVELS WELCOME, Location/Timezone: DM is located in Pacific Timezone, Games vary in start times to accommodate a range of zones. Schedule: 6 persistent long-term groups meet weekly. Current Availabilities Are (by start time) - Mon at 2:30pm Pacific / 5:30pm Eastern (2 out of 6 seats AVAILABLE!!!!) Mon at 7:30pm Pacific / 10:30pm Eastern (4 out of 6 seats AVAILABLE!!!!) Wed at 2:30pm Pacific / 5:30pm Eastern (2 out of 6 seats AVAILABLE!!!!) Wed at 7:30pm Pacific / 10:30pm Eastern (2 out of 6 seats AVAILABLE!!!!) (Party not suitable for Lawful Good or Paladins) Fri at 2:30pm Pacific / 5:30pm Eastern (5 out of 6 seats AVAILABLE!!!!) Fri at 7:30pm Pacific / 10:30pm Eastern (4 out of 6 seats AVAILABLE!!!!) Roles sought: PLAYERS! Come adventure with us! Game style: Rules-light & story-centric, sandbox-oriented roleplay. Good balance of whimsy & drama. Focus on immersion & player choice. Meaningful combat. An introvert & new-player friendly small community with a single committed GM. Monthly subscription averages to $14 per player per game. Application: Your adventure starts HERE! ROLL20 LFG PAGE LINK: <a href="https://app.roll20.net/lfg/listing/378837/shattered-planes-dandd-~-campaign-4" rel="nofollow">https://app.roll20.net/lfg/listing/378837/shattered-planes-dandd-~-campaign-4</a> ROLL20 DISCLAIMER: This game will require payment to the Game Master at an average of 14$ per session via a 56$ monthly subscription plan via Kofi. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Your adventure starts here!! The Setting!- The year is 1026 Post Metasis. As the brisk autumn winds brace across of the varied lands of t he Shattered Planes of Sephritair, the good peoples have already nearly forgotten the Vampire-led coup that set the remote Material Prime ablaze not four months prior. As folks do their best to return to their every day, t he port halls, the main means of teleport transit betwixt city to city and plane to plane, have begun instituting... strange... protocals. The All-Planes Conglomerate swears the issues to be temporary, but rumors abound... of creatures slipping through the cracks. Of travelers returning home- going mad. Of visions... of a great void... and a thousand eyes in the darkness. Watching. HUNGRY. Your journey starts here! The Campaigns!- Shattered Planes campaigns are paid, long-term ongoing campaigns set in a single, unified homebrew setting designed to provide optimal immersion, a sense of inclusion, and a gentle lore-learning curve. Though Sephritair is run as a living world, the heart of each campaign is the players, their stories, and choices, and how they relate to the greater events of this epic setting. Mechanics-wise, all groups play weekly and are run using a basic 5e ruleset with a few minor house-rules added to make the experience more welcoming to newer players. DM does character accents & voices! Leveling is benchmark. Sessions run three to four hours. All parties max/lock at 6 committed players! Cost is a flat monthly subscription that averages to $14 per player per game, payable via Kofi. Campaign One- Campaign One concluded after two epic years of beautiful story. In that time my players slew armies, sacked magic stores, and against all odds- freed the world from the threat of the God of Undeath. Their triumphs and failures are sure to impact the world of Sephritair for decades to come! Yet the story is far from over... Campaign Two- The story of campaign two was set 30 yrs after the conclusion of campaign one. C-2 turned out to be a shorter, yet nonetheless epic romp, throughout which my players fought the rise of demon cults and an upstart wanna-be Goddess of War, whilst creating the usual havok around the Material Planes. Still much was left untouched... Campaign Three- Campaign Three kicked off nearly a thousand years into the future after campaign two, at the start of a new era of exploration and trade, and centered in the dangerous, dinosaur-laden wild, wild frontiers of the Material Prime. Throughout a year and a half of playtime my players engaged in a cross-planar race, bandied with a chaos-hungry arch-fae, and contended with a Vampire-led coup, inevidably putting a stop to yet another global tide of rising undead. Yet one dark mystery remains unsolved... Campaign Four- Campaign Four promises to be a roughly 2 yr campaign, and will pick up IC not four months following the end of events in Campaign Three. This will be a high-lvl campaign, starting players at lvl 10, charging towards lvl 20! Themes will be somewhat different than previous campaigns as we focus on new foes that bring with them significant, more eldritch-flavored threats, and new regions to explore! It also comes with a TRIGGER WARNING: The core antagonists of this campaign will be employing a lot of mind-twisting-effery. Those currently enjoying the mindflayer illusions and twistiness of Baldur's Gate 3 may find themselves right at home. Campaign Four commences on September 4, 2023! __________________________________________________________ Recruitment for Campaign Four is NOW OPEN! ((GM's C-4 Vision-Board Below!!)) Application Process- Just 3 steps to take for epic fun! The application process for Long Term Campaigns is as follows: Complete & Submit Your Google-Form Application via THIS LINK! Arrange & Attend A Casual Voice Interview & Lore Primer With That Bard Via Discord. Attend Your "Free Trial" Session Zero With Your Intended Party & Have Fun! Your adventure starts here!!