
Henlo! We are looking for
those who are as passionate about DND and living grand tales of adventure
together as we are! Our aim is to find another one or two stable, serious
players who are eager to explore a world of wild magic and mystery! You want to
tell the story of your character, while also experiencing those of your fellow
adventurers! The group as it stands today consists of myself as the
DM, plus three players. A little information about the game itself. The duration of each
session is usually around 4 hours, but if possible, I would like to be able to
run the occasional longer session as well. It is a homebrew fantasy setting which is going to be high magic/high power. I
want my players to feel strong, and be able to go up against deadly foes if
necessary. There will be a lot of homebrew items, spells, creatures, as well as
a separate progression path tied to your character as well as the group's
accomplishments. I aim for it to be
an epic (up to level 20), sandboxy type of game, where your choices and actions
as a player matter and have consequences for the world. I wish for it to be a
long term game where you have a lot of freedom to choose where you go and what
you do as a group, but where the story also ties into the backstories of your
character. It will be a slow
burn, where you may not immediately be able to see the results of your actions,
or have a swift resolution to the tasks the group undertakes. Of course, that
does not mean that nothing will happen, or that there are no quick solutions to
events or problems. Sometimes it may simply take a little time before you see
the effects or uncover the truth behind the plot. It is a game with a
lot of RP. We have occasionally had several sessions in a row without combat,
as well as sometimes the opposite. I would say it leans about 75/25 in the
direction of RP. Some information about the DM. I am in my 30's, and
have been playing DND for a little over two years, with about one year of DM
experience. I am a big believer
in the rule of cool, and will try to accommodate when players come up with
creative and clever solutions to things. I don't mind if you destroy the big
boss monster in two rounds because of smart positioning, or if you defeat my
dungeon while managing to take no damage whatsoever. There is only a problem if
my players are not having fun! Should there be an
issue, I am open to talking about it, and will do my best to try and find a
resolution that everyone is happy with. Communication is key. Generally I am
lenient with homebrew, so long as it isn't obviously broken and detrimental to
the fun of the game. In such an instance, I would adjust things, preferably
reaching an agreement with the affected player. Do you feel as if
this might be the group for you? Leave a message and I'll be in touch!