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[LFP][D&D 5e][$25 per Session][3/6 Seats Available][Thursdays 6:00 PM EST][Homebrew] Journey through Irhafel

Explore the land of Irhafel as you investigate a new dark danger that is slowly encroaching this once peaceful land. ·          Level range: 3-20 (currently at level 5) ·          Campaign style: A good balance of roleplay, combat, and puzzles. While the fights are on the challenging side, innovation and creativity are amply rewarded. ·          Platforms: Roll20 for maps, rolls and sheets; Discord for the voice call and StartPlaying for payments. PLOT: At first it was the Age of Creation. The Antiqua ruled over Irhafel, a people filled with power, mysteries and secrets, their history and knowledge lost to time. Then there was the Age of Power. Dragons from unknown lands conquered everything with terrible might, almost erasing everything of the Antiqua. And then...they left. The Age of Growth came to be after the dragons’ sudden departure. For millennia, humans, elves, dwarves, and many other ancestries flourished on a land filled with life and bountiful resources. But ambition soon turned to greed, distrust to prejudice and hatred. Many conflicts broke out as kingdom fought with kingdom for land and riches. An all-out war seemed inevitable, but the mortals had no idea what was truly meant to happen. The Age of Loss. Fueled by dark desires, five different monarchs opened the way for demons and devils to come. A devastating war broke out and lasted for over a decade, corrupting the very land they were fighting for. The gods, crying over their lost creation, came to its aid, finally uniting the mortals and the fiends forever. That was over 200 years ago. We are now at the Age of Rebirth, an age of peace and union. Although we are still rebuilding after such dark times and some things were lost forever, the future is bright and hopeful. - The old woman grins as she throws more leaves into the fire, watching the black smoke as it rises. Studying the future had always been a talent of hers and something that brought her immense joy. But as the smoke took a new shape, something she had never seen before, her smile faded. There was no joy in that future. There was no hope or fear or anger. There was nothing.   ---- This is a fully homebrew campaign that will allow the players to explore their own backgrounds all while delving into the bigger plot. The story is heavily influenced by the player’s choices, as they can decide to visit new lands, search for incredible artifacts, or focus on helping those in need. I also add a variety of new options in the game, from new rules for crafting to completely new classes. These options come both from incredible 3 rd  party books or from my own homebrew creations.   Payment Notice: This game will require payment to the Game Master at a rate of $25 per session via StartPlaying. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.
The party currently consists of a Cniran Martyr, a Tiefling Cleric and a Dwarf Sorcerer, as well as a healer NPC the party helped create to help in fights. The Cniran is a race I've created for this setting and the Martyr is one of the new classes that came from a 3rd party book that focuses on tanking.