Explore the
land of Irhafel as you investigate a new dark danger that is slowly encroaching
this once peaceful land. ·
Level
range: 3-20 (currently at level 5) ·
Campaign
style: A good balance of roleplay, combat, and puzzles. While the fights are on
the challenging side, innovation and creativity are amply rewarded. ·
Platforms:
Roll20 for maps, rolls and sheets; Discord for the voice call and StartPlaying
for payments.
PLOT: At first it was the Age of Creation. The Antiqua ruled over Irhafel, a
people filled with power, mysteries and secrets, their history and knowledge
lost to time.
Then there was the Age of Power. Dragons from unknown lands conquered
everything with terrible might, almost erasing everything of the Antiqua. And
then...they left.
The Age of Growth came to be after the dragons’ sudden departure. For
millennia, humans, elves, dwarves, and many other ancestries flourished on a
land filled with life and bountiful resources. But ambition soon turned to
greed, distrust to prejudice and hatred. Many conflicts broke out as kingdom
fought with kingdom for land and riches. An all-out war seemed inevitable, but
the mortals had no idea what was truly meant to happen.
The Age of Loss. Fueled by dark desires, five different monarchs opened the way
for demons and devils to come. A devastating war broke out and lasted for over
a decade, corrupting the very land they were fighting for. The gods, crying
over their lost creation, came to its aid, finally uniting the mortals and the
fiends forever. That was
over 200 years ago. We are now at the Age of Rebirth, an age of peace and
union. Although we are still rebuilding after such dark times and some things
were lost forever, the future is bright and hopeful. - The old
woman grins as she throws more leaves into the fire, watching the black smoke
as it rises. Studying the future had always been a talent of hers and something
that brought her immense joy. But as the smoke took a new shape, something she
had never seen before, her smile faded. There was no joy in that future. There
was no hope or fear or anger. There was
nothing. ---- This is a
fully homebrew campaign that will allow the players to explore their own
backgrounds all while delving into the bigger plot. The story is heavily influenced
by the player’s choices, as they can decide to visit new lands, search for
incredible artifacts, or focus on helping those in need. I also add a variety
of new options in the game, from new rules for crafting to completely new
classes. These options come both from incredible 3 rd party books or
from my own homebrew creations.
Payment
Notice:
This game will require payment to the Game Master at a rate of $25 per session
via StartPlaying. Roll20 is not responsible for any payment transactions and
cannot enforce any private arrangements.