I have the following script, I'm trying to use to create an NPC. It creates the NPC fine, but doesn't upload the stats, when I check in my game, it prompts with charactermancer. Is there any way on('ready', function() { // Check if the NPC statblock already exists to avoid duplicates. var existingNPC = findObjs({ type: 'character', name: 'Fighter (Tier 1)' })[0]; if (!existingNPC) { // Create the Fighter NPC var fighter = createObj('character', { name: 'Fighter (Tier 1)', avatar: '', // Add a link to an image if you have one bio: 'Medium or Small humanoid, any alignment.', gmnotes: '', // Any notes for the GM only }); // Set the attributes var attributes = [ {name: 'sheet_type', current: 'npc'}, // This is the crucial attribute to set the sheet to NPC mode {name: 'npc_ac', current: 14}, {name: 'npc_hpformula', current: '4d10 + 12'}, {name: 'npc_speed', current: '30 ft.'}, {name: 'strength', current: 16}, {name: 'dexterity', current: 13}, {name: 'constitution', current: 16}, {name: 'intelligence', current: 12}, {name: 'wisdom', current: 10}, {name: 'charisma', current: 14}, // ... add more attributes specific to the NPC statblock ]; _.each(attributes, function(attr) { createObj('attribute', { characterid: fighter.id, name: attr.name, current: attr.current, max: attr.max || '' }); }); // Set abilities (skills, special moves, etc.) var abilities = [ { name: 'Action Surge', action: 'The fighter can take one additional action. (1/Short or Long Rest)', istokenaction: true }, { name: 'Maneuvers', action: 'When the fighter takes the attack action, they can choose one weapon attack to deal an extra 1d8 damage (same damage type as the attack) and cause Distraction.', istokenaction: true }, // ... add more abilities as needed ]; _.each(abilities, function(abil) { createObj('ability', { characterid: fighter.id, name: abil.name, action: abil.action, istokenaction: abil.istokenaction || false }); }); } });