
It took me forever to figure this out, but the Total Light Output on a token still adds the Bright Light output even if it is disabled, if a value is specified in the Bright Light field (for instance, as part of a token default). Steps to Reproduce 1. Create a token with dynamic lighting enabled. 2. Enable "Bright Light", then specify some value for "Bright Light" radius (10 ft, for example) 3. Disable "Bright Light", then enable "Low Light". 4. Enter a smaller value for "Low Light" (5 ft, for example), close the window and check the token. Expected Result Because Bright Light is disabled, the Token should give off 5 ft of low light. Actual Result The Total Light value seems to still check for the Bright Light value entered in the disabled field, and the token gives off more light than anticipated. This also seems to break the Low Light field itself, as whenever you try to enter a value lower than the Bright Light value and hit save, it will auto update every time you re-open it to increase the value to the minimum entered in the Bright Light field.