I can second this. I've created maps with dynamic lighting up to 90x90 5 ft. grid squares, but only using daylight mode (for outdoors) or with very few light sources other than what the player tokens carry (lanterns, etc.). The more light sources you have, the more calculations are needed to process the sight lines. al e. said: In my experience highly complex maps with light sources start to get jiggy after about 50x50.