Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Stuck in a login loop? Try manually signing out and back in before launching your game. Otherwise, contact the Help Center!
Create a free account

[LFGM] Corruption of Champions Campaign

Looking for GM/Writing partner - Corruption of Champions adventure Preferred System: DnD5e Method: Text, Roll20 + Discord My Location: CET Join me in an unforgettable adventure set in the lewd universe of Corruption of Champions! Let your wildest dreams come true thanks to a plethora of exotic kinks to discover. If you're a fan of medieval-fantasy settings, and you're particularly fond of the creatures found in Fenoxo's games, feel free to visit me in my DMs at any time! Together, we'll discuss about a campaign meant to be satisfactory and fulfilling for the both of us. Kink-wise I'm fairly fond of what you'd normally see in the standard issue of the game. Even though there might be a few exceptions, I shall normally be up to play through anything you may suggest provided that it wouldn't break Discord's ToS. In any case, feel always free to ask about my favourite kinks and, obviously, my limits as well. In case you'll be messaging me, I expect you to have your way with words. I wouldn't expect you to be a novelist, but at the very least to be acquainted with the difference between 'you' and 'you're', and to possess a good grasp of English grammar. There's nothing better than a matching writing-partner capable of keeping alive the burning flame of passion. Keep in mind everything is negotiable, so I will gladly reach a compromise in case you'll come up with some very specific requests. I'd normally expect the story to evolve around smut, however I'll be certainly interested in interacting with your characters in even for the mere sake of knowing them better. I'm quite a fan of worldbuilding, so expect me to inquire them about the world's lore! Thank you kindly for your attention.
I don't think I could DM this, but this is a great idea.  I would love to hear more about this as it develops.
If you're looking for a player, I'll definitely join.
Up, still looking for a DM :)
You know, the more I think about it, the more I have campaign ideas, but you say you this run in D&D 5th ed?  I feel like something like Fate would be slightly more suitable.
Callum C. said: You know, the more I think about it, the more I have campaign ideas, but you say you this run in D&D 5th ed?  I feel like something like Fate would be slightly more suitable. What's fate like? I've never played it myself.
up
HI friend, is this a one on one game or is there a group?
Fate is a system that you can use as much or as little-of as you choose, which is important because I haven't read the core book in a long time and use mostly homebrew rules for it. The main hallmarks of the system are that it uses Fudge Die (so one is a pretty big number), it has no governing characteristics (only skills), and it has a narratively-awarded Fate point system that I need to read up about again. The skills available to the PCs is fully customizable to the setting and since it's not beholden to governing characteristics, the tanky, defense-focused character has equal ability to leap onto the back of the allied futanari centaur and ride to safety, away from the magically-imploding villainous harem assuming they bought into the [Acrobatics] and [Ride] skills. I really like how easy  encounters are to stat  in it.
Honestly, this sounds like it'd be the better option for a corruption of champions option, by far. Callum C. said: Fate is a system that you can use as much or as little-of as you choose, which is important because I haven't read the core book in a long time and use mostly homebrew rules for it. The main hallmarks of the system are that it uses Fudge Die (so one is a pretty big number), it has no governing characteristics (only skills), and it has a narratively-awarded Fate point system that I need to read up about again. The skills available to the PCs is fully customizable to the setting and since it's not beholden to governing characteristics, the tanky, defense-focused character has equal ability to leap onto the back of the allied futanari centaur and ride to safety, away from the magically-imploding villainous harem assuming they bought into the [Acrobatics] and [Ride] skills. I really like how easy  encounters are to stat  in it.
On returning to Fexono's site after years, I can actually see how D&D 5e would work well.  I'm just bad at statting encounters in D&D / Pathfinder.
Callum C. said: On returning to Fexono's site after years, I can actually see how D&D 5e would work well.  I'm just bad at statting encounters in D&D / Pathfinder. Well, there's nothing saying we can't use something else. D&D is limited, unlike SWADE, OpenD6 or otherwise.
A different system would be better. FATAL would give the same stats to follow as in CoC xD otherwise something like SWADE or even Genesys would be simpler to stat out.
FATAL... But...  But that would mean we'd have to play FATAL...
Personally, I'd avoid FATAL. There's nothing that says you can't add such traits that the game exhibits into another, but FATAL is...hrm. I would say "Excessively numeric", but I would also call it anal retentive on numbers. It focuses far too much on realism at the exclusivity of fantasy and magic itself, and the potential that can carry.
Kaiser Redflame said: Personally, I'd avoid FATAL. There's nothing that says you can't add such traits that the game exhibits into another, but FATAL is...hrm. I would say "Excessively numeric", but I would also call it anal retentive on numbers. It focuses far too much on realism at the exclusivity of fantasy and magic itself, and the potential that can carry. lol it really was just a poor joke. Given the nuance here I just wanted to bring that game up. I wouldn't want to play in FATAL either.
No worries. I merely figured i'd provide a counterpoint. Still, it is tricky to even talk about such ideas on here, much less get a group together, as we now see. Mister E said: Kaiser Redflame said: Personally, I'd avoid FATAL. There's nothing that says you can't add such traits that the game exhibits into another, but FATAL is...hrm. I would say "Excessively numeric", but I would also call it anal retentive on numbers. It focuses far too much on realism at the exclusivity of fantasy and magic itself, and the potential that can carry. lol it really was just a poor joke. Given the nuance here I just wanted to bring that game up. I wouldn't want to play in FATAL either.
No interest anymore?