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Adding flexibility to the card system to allow it to be used as resources better

EDIT Mistakes, delete this thread.
1) I have used circular "card" images for poker chips. Worked fine. 2) Not quite clear on the syntax here. I have built a deck consisting of infinitely many copies of a white poker chip and another consisting of infinitely many copies of a red poker chip. I can deal any number of white and any number of red chips to any player. e.g. each player can have seven white and three red chips. Is that what you wanted?
Just curious, poker chip images with a transparent background or do the chips just have the same background color as the table top? -- TAZ
Transparent background. They are .gif images, converted from .jpg using GraphicConverter. You see that I had a little trouble setting the transparency colour. I think it picked up absolute white as well as the background colour I used. I'll have to do these over later.
1) I have used circular "card" images for poker chips. Worked fine. 2) Not quite clear on the syntax here. I have built a deck consisting of infinitely many copies of a white poker chip and another consisting of infinitely many copies of a red poker chip. I can deal any number of white and any number of red chips to any player. e.g. each player can have seven white and three red chips. Is that what you wanted? I'll have to check again on that first part, and for the second, I mean the option for multiples of the same card to stack in one space, with a number to the side showing how many their are. For coins it would be like a "Gold Coin" card with a 48 to the side if a player has that many
On the table? That already works in player's hands. If I deal seven from an infinite deck of white chips and three from an infinite deck of red chips to each player, then each player gets a separate hand of white chips and of red chips, with a separate count on each. Of course, that does go to hell when players start dragging cards between their different hands.