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Manual Eraser for Dynamic Lighting Boundaries

Score + 25
Not sure if there's a fix for this that I'm not aware of, but it would be great if a manual eraser tool existed for dynamic lighting boundary creation. A problem I keep running into is setting boundaries for a circular room, which is easy to set boundaries for using the Ellipse tool, but if there's an open entrance to the room somewhere along the boundary, I can't make that clear to the players without explicitly telling them and moving them. Imagine a circular circus tent with a large, open-air entrance. To set dynamic lighting for the tent, you use the ellipse tool, but the entrance is now a line of sight blocker. This is where a manual erase tool would be handy for dynamic light boundary creation so you could trim the boundaries in oddly shaped rooms. The only way around this problem that I can think of is the extremely tedious process of using the polygon tool and clicking around the circular room, but that takes forever and doesn't make the room look perfectly circular from the player POV.
+1
1703441327
Gauss
Forum Champion
Hi Jacket,  Not commenting on your suggestion, but I am not having the same difficulty with using the polygon tool to make a circular room that you are. It is quick and easy for me, and reasonably circular. Could you supply a screenshot showing the problem? 
+1  I would even like it if using the polygon tool, having a eraser to take out a part of something if you realized you made a mistake and overlapped a door, or window, without having to redo the whole line (some maps a single line can take 10+ minutes, argument I know it to do smaller lines, but some dungeons like mad mage, just easier to do certain places continuous. :p)
+1 In addition to making nice, circular rooms a lot easier to put together with cutouts for windows or doors, I can imagine a variety of other uses for it as well. Players blow a hole through a wall? Rather than redoing the whole dynamic lighting line, just take the eraser to a portion of it. Trying to simulate crumbling wall ruins? Just erase small spots rather than making a bunch of tiny, individual lines. Accidentally make a line a little too longer for the players to move through? Instead of redrawing the line, just erase the bit of it that is snagging the player. It feels like there are numerous use cases for something like this.
I agree that having a way to erase part of a line would be very helpful. It would make the shape tools more useful. Right now I rarely use them because most spaces have door/windows. Just let me use the square tool on a room and then remove the lines for door/windows.
You might want to check out the PathEditor script. You would enter edit mode, add points and reposition where you wanted them, then split at those points. <a href="https://app.roll20.net/forum/post/10843113/script-patheditor-move-slash-add-slash-delete-pts-split-paths-and-more" rel="nofollow">https://app.roll20.net/forum/post/10843113/script-patheditor-move-slash-add-slash-delete-pts-split-paths-and-more</a> PathSplitter is another one.&nbsp; <a href="https://app.roll20.net/forum/post/3190495/script-path-splitter" rel="nofollow">https://app.roll20.net/forum/post/3190495/script-path-splitter</a>