A chill wind rattles down the jagged cliffs of the Basilisk’s Spine, and the echoes of ancient songs haunt the rugged hills of Vaskil Valley. The proud Anorian elves, once warriors of the Amber Forest, have been reduced to shadows of their former selves. Lycanthropic lynxes prowl, displaced, and restless. And above all, the shadow of the Wyvern Kings looms. ⚔️ A Clash of Cultures: Navigate the delicate tensions between the Anorians and the Roe’dgope, two ancient races pitted against each other by destiny and design. ⚔️ The Return of Dragons: Face the ominous threat of the Wyvern Kings, whose arrival heralds a time of chaos and strife. ⚔️ A Realm in Turmoil: Witness the apathy of the Mydon Princes, rulers too lost in their lavish affairs to see the storm brewing on the horizon. ⚔️ Ignite the Flame: Your actions may be the spark that sets the whole valley ablaze. Will you fan the flames or fight to keep the peace? Venture into a world where mysticism meets rugged Western charm! Meet the Anorian elves, followers of Vapul, and equip yourself with ten magic items, including a unique magic firearm. Experience 7 new firearms and four gun feats, enhancing combat like never before. Play as a Taznarchi Performer Bard or Anorian Gunmage Monk with two fresh subclasses, and harness a new 10th-level spell. Dive into an adventure blending the old with the new, where mastery of magic and firearms awaits. <a href="https://app.roll20.net/lfg/listing/378404/high-noon-a-western-odyssey" rel="nofollow">https://app.roll20.net/lfg/listing/378404/high-noon-a-western-odyssey</a> This game will require payment to the Game Master at a rate of $20 per session via StartPlaying.games. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.