Hello, I wasn't sure where exactly to share an issue since the mod post was closed by the time I installed and started playing around with this. <a href="https://app.roll20.net/forum/post/11316788/script-dltool-a-dynamic-lighting-control-panel-and-troubleshooter/?pagenum=2#newtopic" rel="nofollow">https://app.roll20.net/forum/post/11316788/script-dltool-a-dynamic-lighting-control-panel-and-troubleshooter/?pagenum=2#newtopic</a> My issue seen in here is a similar issue I have seen before with similar tools. The bright light and dim light emitted from a token using this tool fully overlap. I believe this is more of an issue with roll20 programing light in dynamic lighting. In short: if a torch has 20 ft bright light and 20 ft dim light, the token needs the bright light emitted 20 ft and the dim light emitted 40 ft. Both lights originate from the token center and bright light isn't simply added after any dim light ends. Everything else so far has been fantastic and I already have my own script with token mod to set lights, but I liked this menu so wanted to make sure anyone else using it could get the dim light to set correctly. oh, my light source script is here: !token-mod --set ?{Light|On, emits_bright_light#on emits_low_light#on light_angle#360| Off, emits_bright_light#off emits_low_light#off light_angle#360| Candle, emits_bright_light#on emits_low_light#on bright_light_distance#5 low_light_distance#10 light_angle#360| Lamp, emits_bright_light#on emits_low_light#on bright_light_distance#15 low_light_distance#45 light_angle#360| Torch, emits_bright_light#on emits_low_light#on bright_light_distance#20 low_light_distance#40 light_angle#360| Lantern of revealing, emits_bright_light#on emits_low_light#on bright_light_distance#30 low_light_distance#60 light_angle#360| Hooded Lantern, emits_bright_light#on emits_low_light#on bright_light_distance#30 low_light_distance#60 light_angle#360| Lantern covered up, emits_bright_light#off emits_low_light#on bright_light_distance#0 low_light_distance#5 light_angle#360| Bullseye Lantern, emits_bright_light#on emits_low_light#on bright_light_distance#60 low_light_distance#120 light_angle#90| Light Cantrip, emits_bright_light#on emits_low_light#on bright_light_distance#20 low_light_distance#40 light_angle#360| Dancing Lights, emits_bright_light#off emits_low_light#on bright_light_distance#0 low_light_distance#10 light_angle#360| Daylight Spell, emits_bright_light#on emits_low_light#on bright_light_distance#60 low_light_distance#120 light_angle#360| Faerie Fire, emits_bright_light#off emits_low_light#on bright_light_distance#0 low_light_distance#10 light_angle#360| Gem of Brightness, emits_bright_light#on emits_low_light#on bright_light_distance#30 low_light_distance#60 light_angle#360| Crown of 4+ Stars, emits_bright_light#on emits_low_light#on bright_light_distance#30 low_light_distance#60 light_angle#360| Crown of 1-3 Stars, emits_bright_light#off emits_low_light#on bright_light_distance#0 low_light_distance#30 light_angle#360| Sunblade 10/10, emits_bright_light#on emits_low_light#on bright_light_distance#10 low_light_distance#20 light_angle#360| Sunblade (1st)15/15, emits_bright_light#on emits_low_light#on bright_light_distance#15 low_light_distance#30 light_angle#360| Sunblade 20/20, emits_bright_light#on emits_low_light#on bright_light_distance#20 low_light_distance#40 light_angle#360| Sunblade 25/25, emits_bright_light#on emits_low_light#on bright_light_distance#25 low_light_distance#50 light_angle#360| Sunblade 30/30, emits_bright_light#on emits_low_light#on bright_light_distance#30 low_light_distance#60 light_angle#360} I got it from Klaus and edited it for the dim light stuff and added a covered lantern option.