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Announcing the New Character Sheet for D&D 2024

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this rollout is pretty unacceptable. I can't believe i preordered this. There are simple errors that anybody could notice, like the fact that the 2014 halfling and half-orc pictures are swapped. there are obtuse design choices, like hiding divine order or lineage choices away in tabs with no indication that you're missing anything. there are non-functional elements, speaking of divine order, when you select divine order and pick thaumaturge the creator does not provide you an additional cantrip choice, and it doesnt display your wisdom mod as part of your history and religion modifier, even though it does count them when you roll those checks in the chat. speaking of spells, when creating a higher level character, the way spell selection works is completely obtuse and makes no sense at all, it seems like it was built from a level up feature which doesnt even exist for the sheet. and when you DO choose spells, each spell appears twice. presumably this is double counting the 2014 and 2024 versions, but there is NO WAY to see within character creation, and i have to GO TO MY PHYSICAL BOOK TO SEE WHICH ONE IS RIGHT. some must-have features are just completely missing, maybe coding a level up system is hard but that is a NECESSARY day one feature. and how hard could it possibly be to implement starting equipment?? When you roll an attack and a "roll damage" button appears in the chat, it just doesnt work. it just straight up does not roll any damage if i click it. I created a dwarf barbarian. for whatever reason, when you change you level, it DOES add your health from dwarven toughness and the tough feat, but not from your level. dragging and dropping features from the compendium doesn't work either if you want to level up a character. Fine, leveling up doesn't exist somehow, but i cant even just drag Danger Sense from my compendium to my barbarian? unacceptable it just feels like the more i look at it the more issues i find. and whenever i create a character with it i have to have my physical PHB next to me and double check that each feature gets implemented correctly. This tool is utterly unfinished. 
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I hate this new character sheet so much and yet I cannot articulate all of the frustrating little annoyances I've seen, but I will try to name a few: 1. If you set up your character using the "builder" there is either no way to easily edit your options (ability scores, walking speed, etc) OR that option is obscured under multiple clicks that I feel too stupid to find.  Examples: I am trying to re-create my level 6 Tiefling barbarian and I skipped the species selection so I could try and build in my tiefling, so I had no base walking speed.  I don't see a way to add or edit the base walking speed, only set an override, which does not work with the 2024 Barbarian feature Fast Movement which adds +10 to walk speed, since the feature it already set up on the sheet is adding +10, but the override is just setting my speed to 30.  Why can't I just manually enter the BASE stat?  It seems to do this for Ability Scores as well. 2. I hate the new item editing menus.  Adding attributes to items used to be as simple as clicking a little gear and typing in the modifiers you wanted.  Now changing anything is buried under multiples layers of clicking through menus to do it AND it doesn't seem to work right?  For example, added a Ring of Protection from the compendium to my character sheet.  It looks like its a 5e item, so I think it isn't converting over properly - it comes set up with Modifier > Saving Throws +1, but it isnt actually modifying my saving throws, so now I have to go in to the pop up menu and click through a bunch of options to try and add the modifier myself and see if that fixes it, except there is no "Saving Throws" option?  Theres Saving THROW singular?  So I would have to manually add in each of my saving throws and add a +1 for each of them individually?  Setting up my Belt of Giant Strength was no better.  This one had no properties on it at all (oh, neither of this came flagged as Attuneable, so I had to add that in too), so I had to manually add in the Strength bonus.  However, there either is no option to set an ability score to a set value OR that function is hidden through clicks?  I can set either an ability score total, which lets me set a static modifier to my ability score OR I can set a modifier to my ability score bonus.  Neither lets me create a property of the item which will set my strength to 21.  This was possible with the 5e sheet.  So I have to just do the math and manually add in the modifier to increase my strength to 21.  If I decide to use an ASI in the future to increase my Strength score (I dont know why I would do that, but just saying), I would have to remember to go back and adjust the item.  This feels silly and downgrade from what the current sheet has the ability to do. 3. Dragging in Weapon Masteries from the compendium doesn't add those masteries to the Mastery section of my character sheet, even though they are labeled 2024 basic rules? Also, there is no way to manually add a mastery that I can see?  So my DM and I can't homebrew a mastery?  Found it. 4. Dragging in Weapon Proficiencies from the compendium doesn't do anything? 5. Editing proficiencies manually isn't working?  I added Martial successfully, now every time I try to add a new proficiency the only proficiency name that shows up is Martial, regardless of the category I select.  I seemed to fix this by refreshing the page, but it bugged out again after adding a second weapon proficiency.  I have to refresh the page after every one I add.  Very frustrating. 6. Setting up attacks and spells is very limited now it seems.  Again, in setting up my barbarian, with the 5e sheet I have multiclassed into Fighter and took the Great Weapon fighting style, so I set up my Greatsword attack to reroll 1s and 2s on my damage dice one time, but I don't see any way to do that with the new sheet.  Another downgrade from what we currently have. 7. The spell editing popup window is too small and cuts off the editing screen. I do like the new HP Damage and Heal buttons, so I don't have to do math, I guess.  
I want the old character sheet with the 2024 PhB updates.  New Coke vs Coke Classic
I like the layout of the new sheets. I realize that's not a popular opinion, but I like it. What I don't like are the 2014 and 2024 spells showing up when trying to select spells and not knowing which one is the new spell and which is the old. Also, when you try to scroll down to read the description of the spell, it scrolls down to the next spell. If that spell happens to be at the bottom of the screen, then you literally cannot read the description.
Is there any word of allowing players to drag 2024 options onto 2014 sheets? I would prefer to use 2014 sheets but I really don't want to have to manually add all the spells and class/subclass features to the sheet. Thanks for letting us know roughly when the levelup feature would be live. I think this change would make the wait more bearable since that way I could atleast progress my campaign without expecting my players to to have to make entirely new sheets each levelup. Is there a way to get notifications for 2024 PHB fixes as they are released? I'm sure the community would appreciate any level of transparency while this release is underway. Thank you.
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what is everyone smoking? the layout of the new character sheet sucks. everything takes too much space is extremely bulky. the legacy character sheets and monster sheets had all the information you needed the moment you open their sheets. now i need to scroll 3 pages down to get to the resistances of a monster and 4 pages to get to the features and traits?  it also seems like every token needs to be redone by dragging the proper monster back into it's new sheet. it doesn't come with the previous settings of auto damage rolls or always roll with advantage. the rolls on the chat take up so much more space and is not nice to look at either...  it's insane that people got together and thought wow this is the next big upgrade for Roll20... you made it so difficult to do anything and it's not even an oversight. it's OBVIOUSLY bad. delusion or lazy, pick one; this update is trash. EDIT: You can't even level up on the new character sheet cause there is no charactermancer. that's coming next year. you have to do it manually LOL... why did you charge people and break the little that we were already working with?
Yeah.  I have to say that I do not like the new layout.  I would love the option to use the old sheet with the new options.   Especially the spell list.  If I wanted a sheet looking your new one I would use DND Beyond.  
I'm trying to set up our characters manually, but I've hit a snag. Where/how do I set the subclass? Maybe I'm just blind, but I don't see any place for it. Drg and drop didn't change anything...
DM | YT said: what is everyone smoking? the layout of the new character sheet sucks. everything takes too much space is extremely bulky. the legacy character sheets and monster sheets had all the information you needed the moment you open their sheets. now i need to scroll 3 pages down to get to the resistances of a monster and 4 pages to get to the features and traits?  it also seems like every token needs to be redone by dragging the proper monster back into it's new sheet. it doesn't come with the previous settings of auto damage rolls or always roll with advantage. the rolls on the chat take up so much more space and is not nice to look at either...  it's insane that people got together and thought wow this is the next big upgrade for Roll20... you made it so difficult to do anything and it's not even an oversight. it's OBVIOUSLY bad. delusion or lazy, pick one; this update is trash. EDIT: You can't even level up on the new character sheet cause there is no charactermancer. that's coming next year. you have to do it manually LOL... why did you charge people and break the little that we were already working with?  Roll with advantage is a toggle at the top of the sheet, and the option to auto roll damage is also at the top under "manage sheet" However even after turning auto roll damage on it still doesn't seen to or at least it doesn't for me.
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Once I attach a token to the new sheet and set up the bubbles I can no longer adjust the bubble. If I mouse over a bubble I get the prohibited emoji
There needs to be a publicly visible bug tracking / feature request system for this sheet. I have previously provided feedback and suggestions with no acknowledgment that I have even been heard. This will be especially useful considering that we are all beta testing this thing for them so we should be able to see a list of things that have already been raised with statuses on whether they will be addressed and in what timeframe.
So, all my NPCs and Monsters in my running game still only show the new (and empty) character sheets. Where can I set the sheet for already existing tokens and journal entries? I can't find anything, I can only choose when adding new characters. Has anyone the same problem and found a solution?
Ben L. said: I'm trying to play Eve of Ruin on the classic Roll20 (not "jumpgate"), but using the new 2024 character sheet. When I try to open a named monster from that module, a character creation prompt opens instead of the monster's sheet.  Is there a trick to get it to open?  If not, do I have to switch to Jumpgate so that I can turn on both the 2014 and 2024 character sheets?  UPDATE: Seeing various scattered posts in forums and on Reddit of people having the exact same problem, I made a copy of the game but chose Jumpgate and turned both sheets on. Still had the same problem.  I started a fresh game with the same module, chose Jumpgate, got a pop up saying I needed both sheet styles so they were both automatically turned on, and everything works. My original game (and Jumpgate copy) - which I'd added things to - does not work. So it looks like I need to:  Re-do all of the work I did to add to the game with a fresh "jumpgate" version (I didnt' choose this b/c "beta" means not done yet and I wanted something reliable).  I've been really happy with Roll20 for years and that ended today. This is really half-baked and not ready for actual use.  You need Jumpgate with 2014 sheets as default in Game settings. Then IN the game, you go to the cogwheel/settings, and there is a bar for Character sheet options quite far down, where you can activate 2024. When I did this, both character sheets worked for me.
Would just like to add my voice to this roll out. Whilst bugs and fixes are expected ... not being able to level up your characters with the builder and only being able to do it manually is ridiculous. So much so that I will probably be asking for a refund. we wait for the release date expecting a glitchy but workable version of the 2024 system and yet one Major  aspect of the game "levelling up" is not available. If my players manually change their levels now then the builder starts working then we will have to do it again? Very disappointed 
I have to disagree with one point: we're not beta testing the new 2024 sheet, compendium, etc., we're alpha testing. It's not in good enough shape to be considered "beta" testing - it's simply not ready for use at all. I've hated the 2024 sheet since the first day they unveiled it. There was nothing good about it, and it was not usable. VTT's and computers are supposed to make things easier  for people, not harder. It's so much harder to maintain a character with this sheet than it is to just use a paper sheet. Yes, the 2014 sheet had its problems, but it was simple to use. The 2024 sheet is far from simple. The devs have gotten so bogged down with "graphics" and "drop down" menus, and things "hidden until you need them" concepts, that they've forgotten the basic concepts: that it should be easy to use, easy to find what you're looking for, and easy to modify. You shouldn't need to be a mind reader, reading the minds of the devs, to figure out how to use the new sheet. It should be obvious . I like what they've done with jumpgate (so far). But, the new 2024 5E sheet and compendium and all the rest related to the new 2024 rules, are a total disaster. Karacha said: There needs to be a publicly visible bug tracking / feature request system for this sheet. I have previously provided feedback and suggestions with no acknowledgment that I have even been heard. This will be especially useful considering that we are all beta testing this thing for them so we should be able to see a list of things that have already been raised with statuses on whether they will be addressed and in what timeframe.
Tantalus3D said: So, all my NPCs and Monsters in my running game still only show the new (and empty) character sheets. Where can I set the sheet for already existing tokens and journal entries? I can't find anything, I can only choose when adding new characters. Has anyone the same problem and found a solution? You can run both versions in a single game. I have my Tyranny of Dragons campaign set in a way that NPCs are using 2014 version of Character Sheet and my players are using 2024. There were few issues I had to manually change after building up characters using the new builder but otherwise it was playable.  BTW Compact mode should be the default version of the character sheet. Standard is like accessibility mode for people with really poor eyesight. 
In addition to all of the issues for player character sheets, the 2024 rules do not work at all for GMs currently. When I enable the 2024 rules, all of the NPCs in my game are blank. I have read the linked article. I have enabled Jumpgate. I have selected D&D 5E (2014) as the default for NPCs sheets and D&D 5E (2024) as the default for character sheets. I have tried setting the default (starting sheet) in game settings as 2014, and then separately as 2024 (just to test it different scenarios). I have restarted the game, the browser, and my computer. Nothing works. NPCs in the game are just gone. As far as I can tell, you simply cannot use the 2024 rules right now to run your game. It just doesn't work at all. I have submitted a ticket for this separately.
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Chris The D said: I want the old character sheet with the 2024 PhB updates.  New Coke vs Coke Classic This, I can't stand the new sheet. I just want classic Roll20 and to be able to drag and drop the 2024 stuff onto it. This is unacceptable for the money we spent. At the very least give us a PDF with the 2024 information so we can copy/paste what we need. If I want Pact of the Blade from 2024 I cant even just get that information, apparently I need to create a character and go through the WHOLE process to reach that information...just so frustrating.
DM Deadman said: At the very least give us a PDF with the 2024 information so we can copy/paste what we need. If I want Pact of the Blade from 2024 I cant even just get that information, apparently I need to create a character and go through the WHOLE process to reach that information...just so frustrating. The compendium search feature looks like its functioning. I copy-pasted the weapon masteries onto the sheet of my fighter (drag and drop not working for that).  Honestly, the only thing keeping the 2014 sheet from being usable with 2024 content is just dragging 2024 spells and features onto sheet. That should be #1 priority while they do all these other major changes. It shouldnt even be that complicated as a technical task... just turn it into normal text in the features section of the 2014 sheet 
Hugo F. said: DM Deadman said: At the very least give us a PDF with the 2024 information so we can copy/paste what we need. If I want Pact of the Blade from 2024 I cant even just get that information, apparently I need to create a character and go through the WHOLE process to reach that information...just so frustrating. The compendium search feature looks like its functioning. I copy-pasted the weapon masteries onto the sheet of my fighter (drag and drop not working for that).  Honestly, the only thing keeping the 2014 sheet from being usable with 2024 content is just dragging 2024 spells and features onto sheet. That should be #1 priority while they do all these other major changes. It shouldnt even be that complicated as a technical task... just turn it into normal text in the features section of the 2014 sheet  Can you try to do that with one of the warlock pacts? Because I couldn't.
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I was very upset at the rollout, but I want to try to be measured here.  I've been a paying subscriber since 2015, and have invested a LOT of money in Roll20.  If you look at my purchased assets, the amount of time I've been playing, etc., I hope the developers understand the commitment I've made.  I'm not trying to act like I own the company or anything, but I also suspect I'm like many of Roll20's customers.  It feels like there has been an ongoing pattern to try to do a new thing, while old things were working ok.  Maybe its to try to attract new customers?  I hope so.  But the new players I know all use D&DB, with no interest in switching.  They join my Roll20 games because this is where I play.  Some things have gone very well- I'm very impressed with the updated dynamic lighting, for example.  I also love the audio options.   In the past, i've stayed with Roll20 because I could play the games I wanted to play.  I didn't need someone to publish a ruleset; there was a character sheet for every game I wanted... I've played Song of Ice and Fire, classic Marvel, Palladium, and the previous 5E for Middle Earth with Adventures.  I played and preferred 1st edition Pathfinder, and chose not to play PF2.  I could do all of these things on Roll20.  I'm late to the fifth edition fandom mainly out of spite and stubbornness.  But after having played and run it for a few years, I really do enjoy it.  So I was looking forward to using the new rules with the engine I was so comfortable with.  I happily placed my preorder, and spent a lot more money on small publishers and their materials for the system.  It is this ongoing investment, and the promise of being able to use all this material from other publishers, that made the decision to stay with Roll20 an easy one.   Instead, there is this.  I have paid for material I can't use.  The compendium seems to default to 2014 options, but I don't want to eliminate the old character sheets, which probably wouldn't help anyway.  Especially with all the issues that everyone else has already talked about, I don't feel comfortable asking my players to switch.  A lot of time has been spent with these characters and character sheets.  I have a wide range of players- we cross several generations, with varying degrees of experience with VTTs.  Ease of use is the single biggest consideration, closely followed by my ability to take advantage of all the material I have previously purchased.  I don't want to have to rely on Wizards and only Wizards approved material.  But I will do that.  Paying for books that are difficult to use in game (the web compendium looks great, so there is some measured positive feedback!), and an interface that isn't new, it's demonstrably harder than what we've had for years.  And in return for that steep learning curve, we have what?  Lost features we enjoyed just days ago?  Or, we can pay for a book that on release we can't use.  Even just playing with the book alone is harder, because we can't use the character sheets.  And if I'm just using the physical book, why did I pay for an additional version here?  Why was it necessary to create a new character sheet?  It's not easier, and while it may look nicer to some, it comes with a lot more advertising through the character builder- and more dead space.  Roll20 was able to take my money months ago, and was happy to ask for it.  In return, I received a book with lots of things I didn't ask for, and an inability to use what I actually need.  I'm not sure how they have been aggressively asking for purchases while clearly not being ready to release it.  The problem with business, which I realize they know, is that you only get one shot at this.  By the time things are cleaned up and ready to go- hopefully sooner rather than later- many customers will have gone elsewhere.  The chance to win customers over from other platforms is quickly evaporating.  And now there is clearly a lot of frustration from loyal players as well.  If there wasn't a single new feature, I think I speak for many of us when I say I would have been content just being able to use the new material in the way we already had been playing.  I guess I'm not sure why I feel the need to share all this.  I'm frustrated.  I read the forums to see what is wrong, or if I missed some instructions on how to actually use it- and I see I am nowhere near alone.  You'll see I don't post much at all over the years.  I just pay my subscription fee and come to Roll20 to play games.  But this rollout was a significant missed opportunity for this player, and it may be the final push I need to go elsewhere after ten years.  I'm hoping this gets fixed, and the material we paid for is usable soon.  At this point, I think the original character sheet might be the only option.  I understand the amount of time that has been burned trying to get this ready, and i know the people working on it are good people and professionals.  Unfortunately, that doesn't change the end result.  I'll be waiting a while longer to see if there are significant improvements, but right now I'm not hopeful.  WIth months of notice not mattering, I'm not sure what a few weeks after the fact can do to change direction.   I need the new character sheet to work, work intuitively, and use the material that the 2014 sheet could handle.  I, for myself at least, do not need it to be shiny and pretty if it doesn't work.  Hoping this gets sorted out, and sorted out quickly.
Cron said: Are they forcing us to use the 2024 sheet in order to use 2024 rules? I have no options for 2024 rules on 2014 sheet and on 2024 it only allows one roll for stats and I can't enter characteristics Ideals/Bonds/Flaws, equipment, currency's. Ideals, Bonds, and Flaws are not in the builder yet but they can be edited on the sheet. Starting equipment will be added to the builder in a couple of weeks.
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Functionality issues aside (and there are plenty). Not being able to see the battle map is pretty big deal breaker.  This isn't a "standard vs compact mode" debate.  The current design just is not fit for purpose and needs to be binned and taken back to the drawing board.  UX is more important than fancy look.   And this is an ULTRAWIDE monitor. 
ItsJustKan said: I loaded up Curse of Strahd and went to check my previous (2014 style sheets) working as they should, switched the style over to 2024 and they have not been converted... No problem, I assumed it wouldn't be that  easy. Made a new sheet and started remaking my player's characters. First issues that have come up for me are as follows: Character sheets do not gain HP bonus from Constitution modifier Spells are not properly tied with ability scores (i.e my cleric with wisdom of 17 should have a DC of 13. This is displayed correctly on the character sheet, however the spells themselves show DC 8? Incorrect or no ability score tied there) Spells that should have ability score modifiers added on (such as healing word, cure wounds) are not present 2014 spells are still present despite only enabling 2024 content Background feats (Magic initiate for sage) are not coded into the character builder No level up builder? How is that not a priority? I'm assuming these issues will be fixed eventually, but I'm pretty upset I couldn't use the new lick of paint today ;-; Consitution modifer is fixed. The spell save DC is fixed. 2014 spells are showing because of the SRD. We're adding the SRD to the comependium sharing list so you have the option to remove it (release TBD). The origin feat doesn't appear on step two but it does appear on step four for feats. We're working on making that clearer in the builder. The level up builder will release in early October. This list was helpful, thank you!
Hugo F. said: Honestly, the only thing keeping the 2014 sheet from being usable with 2024 content is just dragging 2024 spells and features onto sheet. That should be #1 priority while they do all these other major changes. It shouldnt even be that complicated as a technical task... just turn it into normal text in the features section of the 2014 sheet  100% - The fact we cant is not acceptable in my opinion 
DM Camden said: Also, I made a monk character with Tavern Brawler feat and the character sheet was grabbing the damage from Tavern Brawler instead of Martial Arts. What level monk did you create? I'm trying to reproduce. Thanks!
When creating a monk at level 11, the additions to speed were only adding the Initial Unarmored movement bonus instead of what was appropriate for the level.  It does not appear there is a modify available to add speeds when adding custom features, so trying to implement Speedy outside of the initial level up requires manually overriding the speed on the character sheet. Mercy Monks Hands of healing do not scale with Martial Arts die and has a static modifier rather than using the characters wisdom modifier. The Monk also for some reason has multiple instances of several skills that are all linked. This does not appear to be monk specific and has only sporadically happened with character creation.
I haven't used the new sheet yet but the charactermancer in the old sheet isn't generating rolls for attributes anymore.  I select it in the drop down but it doesn't do anything.  Curious if I need to reload anything or if I need to go back into my settings and reselect the sheet? Thanks!
Bianca said: DM Camden said: Also, I made a monk character with Tavern Brawler feat and the character sheet was grabbing the damage from Tavern Brawler instead of Martial Arts. What level monk did you create? I'm trying to reproduce. Thanks! I figured it out. I had to turn on Martial Arts for it to work.  I didn't realize there was a button for martial arts that would turn it on and off.
I am not sure why the character sheets were uploaded but the compendium has not been updated.  99% of players I know when making characters like to drag and drop their spells.  They don't choose them during the creator process.   Especially if clerics and druids who can change their spells daily.  This is not a good roll out of the 2024 book.  We have 9th and 10th level characters.  To pick all of them in the character creation process is very tedious especially since it doesn't have a search option in the spell selection during creation.  They were all super excited.  Make the characters with the character process.  Then drag and drop feats and spells.  The character creation process won't even let you finalize the character sheet unless you choose all your feats and all your spells.  Instead now we are manually making the character sheets.....why roll out the character sheet and not have the compendium ready at the same time.  
JDtheGeek said: Hugo F. said: Honestly, the only thing keeping the 2014 sheet from being usable with 2024 content is just dragging 2024 spells and features onto sheet. That should be #1 priority while they do all these other major changes. It shouldnt even be that complicated as a technical task... just turn it into normal text in the features section of the 2014 sheet  100% - The fact we cant is not acceptable in my opinion  Sorry I didn't read your post before posting, but 10000% agree with you.  Don't force us to put spells, feats, or other 2024 features only if we do the character creation process.  Everything should be available as a drag and drop or don't charge us.  About to honestly cancel my paid membership since they clearly aren't using our support money to do things right.
I had this exact problem and the only way I found to "fix" it was to create an entirely new game (not a copy of the one I'd started) with the same module using Jumpgate from the start. When I've switched over an existing one, no matter how many ways I change the settings, no NPC or Monster sheets open correctly.  This is not what I was expecting from Roll20's communication about the product.  Peter Beowulf said: In addition to all of the issues for player character sheets, the 2024 rules do not work at all for GMs currently. When I enable the 2024 rules, all of the NPCs in my game are blank. I have read the linked article. I have enabled Jumpgate. I have selected D&D 5E (2014) as the default for NPCs sheets and D&D 5E (2024) as the default for character sheets. I have tried setting the default (starting sheet) in game settings as 2014, and then separately as 2024 (just to test it different scenarios). I have restarted the game, the browser, and my computer. Nothing works. NPCs in the game are just gone. As far as I can tell, you simply cannot use the 2024 rules right now to run your game. It just doesn't work at all. I have submitted a ticket for this separately.
Thanks for suggesting this --  I tried it, but still had the same trouble. The only way I've been able to get it to work has been to start a completely new game with those settings. Changing them does not appear to work.  Simira said: Ben L. said: I'm trying to play Eve of Ruin on the classic Roll20 (not "jumpgate"), but using the new 2024 character sheet. When I try to open a named monster from that module, a character creation prompt opens instead of the monster's sheet.  Is there a trick to get it to open?  If not, do I have to switch to Jumpgate so that I can turn on both the 2014 and 2024 character sheets?  UPDATE: Seeing various scattered posts in forums and on Reddit of people having the exact same problem, I made a copy of the game but chose Jumpgate and turned both sheets on. Still had the same problem.  I started a fresh game with the same module, chose Jumpgate, got a pop up saying I needed both sheet styles so they were both automatically turned on, and everything works. My original game (and Jumpgate copy) - which I'd added things to - does not work. So it looks like I need to:  Re-do all of the work I did to add to the game with a fresh "jumpgate" version (I didnt' choose this b/c "beta" means not done yet and I wanted something reliable).  I've been really happy with Roll20 for years and that ended today. This is really half-baked and not ready for actual use.  You need Jumpgate with 2014 sheets as default in Game settings. Then IN the game, you go to the cogwheel/settings, and there is a bar for Character sheet options quite far down, where you can activate 2024. When I did this, both character sheets worked for me.
keithcurtis said: I can see the frustration with the Builder, but I understand the reasoning. Remember that the 2014 sheet existed for many ears without charactermancer. I am content to wait a while on this feature, but still feel that feedback on its many problems needs to be given ASAP, while changes and fixes are not yet hardened into stone. The compact sheet is better than the beta version, but still needs a lot of design work to be made readable. I plan on running a hybrid game with the 2014 as the main sheet, and the 2024 reserved for PCs. ... in a couple of months. There are too many issues right now. Keith - Is this a workaround - I'm going to set Rime of the Frostmaiden up with the 2014 Players Handbook as a shared resource but let my players use 2024 character sheets on DND Beyond and have Beyond20 running to do it's thing in Roll20.  ??
Hm, I haven't found ideals, bonds and flaws anywhere in the 2024 rules... do they exist? If so, where are they? Bianca said: Cron said: Are they forcing us to use the 2024 sheet in order to use 2024 rules? I have no options for 2024 rules on 2014 sheet and on 2024 it only allows one roll for stats and I can't enter characteristics Ideals/Bonds/Flaws, equipment, currency's. Ideals, Bonds, and Flaws are not in the builder yet but they can be edited on the sheet. Starting equipment will be added to the builder in a couple of weeks.
Gabriel de Le'on said: I am not sure why the character sheets were uploaded but the compendium has not been updated.  99% of players I know when making characters like to drag and drop their spells.  They don't choose them during the creator process.   Especially if clerics and druids who can change their spells daily.  This is not a good roll out of the 2024 book.  We have 9th and 10th level characters.  To pick all of them in the character creation process is very tedious especially since it doesn't have a search option in the spell selection during creation.  They were all super excited.  Make the characters with the character process.  Then drag and drop feats and spells.  The character creation process won't even let you finalize the character sheet unless you choose all your feats and all your spells.  Instead now we are manually making the character sheets.....why roll out the character sheet and not have the compendium ready at the same time.   Building my 9th level Bard and I just skipped adding spells in the builder then drag and dropped afterwards. Not ideal but it worked!
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My post with picture lost on save anyway using Charactermancer...    Skills cannot be selected    Then we review Skills are the only thing that is ticked (though none) - Class, Species and Background all have There's nothing tobe found even even though selected them in process! Issue was that interface is totally non-intuitive and slow.  Takes up so much room I cannot see enough of the selections. Why are different approaches used for different sections - some seemingly designed to be as difficult as possible (e.g. Spell Selection?)  then which spell is 2014 and which 2024 as they look same at selection level... Then when done have to enter char name again, then save and exit and it looks as if the character detailslost as stats goto 10... annoying! AND why is every skill listed twice on the final sheet, and Senses... No languages, no equipment or is this down to the new rules?
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Any timeline on homebrew adding Subclasses and Features and Traits? (2014 character on the 2024 sheet…)
Hunter D. said: Spell DC's are not correct and cannot be edited You cannot sort spells alphabetically Spells also do not add ability modifiers, such as when you heal as a cleric the wisdom modifier will not be added None of the above can be edited to work either Also we have had issues with not being able to delete things from the sheet once it has been added. I tested this earlier and it's correct on both the sheet and spell card -- can you let me know the class/spell combo where you're seeing this? I made a Cure Wounds roll and the bonus was applied. Do you mind trying again, and checking that you chose the modifer in the dropdown when you added the action? What sections are you unable to delete?
Venter L. said: I haven't used the new sheet yet but the charactermancer in the old sheet isn't generating rolls for attributes anymore.  I select it in the drop down but it doesn't do anything.  Curious if I need to reload anything or if I need to go back into my settings and reselect the sheet? Thanks! This is a known issue and we're working on it now, sorry about that!
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How do we see 2014 NPCs in an existing game (I created it yesterday and added the 2024 sheet today, and 2014 sheet added). It is possible to select default for new and for drop, but not existing? 2014 has options in the campaign settings for sheet  - though some I'd like are missing. 2024 has nothing... a huge backwards step? How dowe set sheet to Compact?  Ah it is Compact... WHAT ?  It's sooo wide and not at all compact Update: Created new game, 2024 sheet and jumpgate, dragged NPC from other game with Transmogrifier - same issue - though if drag from a game without 2024 sheet the NPC sheet just hangs....
Saul J. said: Hm, I haven't found ideals, bonds and flaws anywhere in the 2024 rules... do they exist? If so, where are they? Bianca said: Cron said: Are they forcing us to use the 2024 sheet in order to use 2024 rules? I have no options for 2024 rules on 2014 sheet and on 2024 it only allows one roll for stats and I can't enter characteristics Ideals/Bonds/Flaws, equipment, currency's. Ideals, Bonds, and Flaws are not in the builder yet but they can be edited on the sheet. Starting equipment will be added to the builder in a couple of weeks. The Player's Handbook sheet design rolled all of it into "Backstory & Personality." We kept it separate so that the new sheet works with 2014's features/traits/etc. (Image yoinked from the internet:)
Strange, it worked for me when copying my campaign room over to Jumpgate w 2014 sheets, then activating 2024. Ben L. said: Thanks for suggesting this --  I tried it, but still had the same trouble. The only way I've been able to get it to work has been to start a completely new game with those settings. Changing them does not appear to work.  Simira said: Ben L. said: I'm trying to play Eve of Ruin on the classic Roll20 (not "jumpgate"), but using the new 2024 character sheet. When I try to open a named monster from that module, a character creation prompt opens instead of the monster's sheet.  Is there a trick to get it to open?  If not, do I have to switch to Jumpgate so that I can turn on both the 2014 and 2024 character sheets?  UPDATE: Seeing various scattered posts in forums and on Reddit of people having the exact same problem, I made a copy of the game but chose Jumpgate and turned both sheets on. Still had the same problem.  I started a fresh game with the same module, chose Jumpgate, got a pop up saying I needed both sheet styles so they were both automatically turned on, and everything works. My original game (and Jumpgate copy) - which I'd added things to - does not work. So it looks like I need to:  Re-do all of the work I did to add to the game with a fresh "jumpgate" version (I didnt' choose this b/c "beta" means not done yet and I wanted something reliable).  I've been really happy with Roll20 for years and that ended today. This is really half-baked and not ready for actual use.  You need Jumpgate with 2014 sheets as default in Game settings. Then IN the game, you go to the cogwheel/settings, and there is a bar for Character sheet options quite far down, where you can activate 2024. When I did this, both character sheets worked for me.
Resilient (Con) Feat is giving the +1 to Con but not adding the Saving Throw proficiency…
Titus said: Resilient (Con) Feat is giving the +1 to Con but not adding the Saving Throw proficiency… Added to the bug list, thank you!
I'm clsoing this thread to help keep things tidy! We posted the launch announcement in the Characters sub forum but it's easy to miss, so I'm raising it up here. Please continue to report issues and leave us your throughts and feedback on that new post. And if I left you a note here, please answer in that thread. Appreciate everyone's patience, and I'll post a big update as well in the new pinned thread!