I'm currently creating a custom character sheet for a Hollow Knight TTRPG as to make the attack process go more smoothly, and I've run into a bit of a hurdle with where to go next. No errors yet, I've just been unable to find the right code for what I need done. If anyone has any ideas, please let me know! The sheet has already calculated a "minimum attack roll" value (I don't need code for that, just the next parts). Clicking the “Attack!” button will: 1) Generate a pop up window that asks the following: Is any additional stamina being dedicated? Asks for a number; adding that many dice to the final attack roll. Checkbox for if this attack is “Paired”. -1 attack die if checked. A "Confirm" button in the pop up window. 2) Player clicks “Confirm”, and the code maths out: "Minimum Attack #" + "Stamina Dedicated #" - 1 (if Paired was checked) = Final attack dice 3) It will then roll that many d6s, and will post in public chat the total number of "successes" rolled (5's and 6's). I'm not sure if I'll need to use API for this. If that ends up being the case, is there any way for API to automatically detect values from a custom character sheet? I probably won't be able to respond until Thursday, so an early thank you to anyone who wants to help out!