Jump Limit Transit Times This one also shows two results, one for a Full Burn (no deceleration) such as when leaving the planet surface and trying to get to the 100D limit as quickly as possible, and also the Flip-N-Burn time, useful for when you arrive in system 100D from a planet and want to make it safely to the surface (rather than become an impact crater). /desc 100D limit = ?{Planet Size| 0, 100000 | 1, 160000 | 2, 320000 | 3, 480000 | 4, 640000 | 5, 800000 | 6, 960000 | 7, 1120000 | 8, 1280000 | 9, 1440000 | 10, 1600000} km. Thrust = [[?{Thrust| 1G, 10 | 2G, 20 | 3G, 30 | 4G, 40 | 5G, 50 | 6G, 60} /10]]G.
/desc Full Burn to 100D:[[floor((((2*?{Planet Size}*1000)/?{Thrust})**0.5)/3600)]]hrs,[[floor((((2*?{Planet Size}*1000)/?{Thrust})**0.5)/60) - (floor((((2*?{Planet Size}*1000)/?{Thrust})**0.5)/3600)*60)]]min,[[round((((2*?{Planet Size}*1000)/?{Thrust})**0.5)-floor((((2*?{Planet Size}*1000)/?{Thrust})**0.5)/60)*60)]] sec
/desc Flip-N-Burn from 100D:[[floor(2*(((?{Planet Size}*1000)/?{Thrust})**0.5)/3600)]]hrs,[[floor(2*(((?{Planet Size}*1000)/?{Thrust})**0.5)/60) - (floor(2*(((?{Planet Size}*1000)/?{Thrust})**0.5)/3600)*60)]]min,[[round(2*(((?{Planet Size}*1000)/?{Thrust})**0.5)-floor(2*(((?{Planet Size}*1000)/?{Thrust})**0.5)/60)*60)]]sec