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LFP - D&D 3.5 - DM Extraordinaire - Home Brew [Paid] - Triangle of Strife 2 - Sunday Mornings 10 am until 2 pm MT (Canada) Two Seats Open - 4th Level Game - Two Seats Open

Allow me to introduce myself… I’m John, DM extraordinaire (over 40,000 hours on R20). Feel free to check out my profile on R20. Jump to the juice and just email me -&nbsp; <a href="mailto:taibhsear71@gmail.com" rel="nofollow">taibhsear71@gmail.com</a> Or Discord if you prefer taibhsear #7908 I’ll give you a quick summary. I’m 52 and from Canada (Toronto originally but don’t hold that against me). I’ve been DMing since October 1991. I run D&amp;D 3.5 exclusively. Seriously, you can’t even pay me to play 5e anymore. I’ve run dozens of campaigns and games over the years and still love it. The vast majority of my content is homebrew and unique to my game although I have borrowed from many sources over the years. Triangle of Strife &nbsp;-&nbsp; &nbsp;This game will loosely follow the Kingmaker AP but is set in my homebrew world. The campaign will run from 1st level to 20th and beyond. <a href="https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP" rel="nofollow">https://www.youtube.com/watch?v=Yz4xekoBUYw&amp;list=PL_r6JrdKPLFXpYHmZJUNT0pkR3s90LegP</a> The Setting Depending on which game you join you may be in any one of many areas of Thera (the world). Most of my games have occurred in Multras, the primary human continent. Multras is split into five portions (east, west, north, south, and central) each with its own trade language (eastern common, western common, northern common, southern common, and central common), kingdoms, and empires. Some of these kingdoms resemble medieval European countries like France and Germany, and some are completely unique, like the Banite Theocracy of Kallum but they all have their own language and culture. The East Marches is a large archipelago to the east of Multras which is about 2400 miles across (it covers 40 degrees of latitude). It reaches from the tropics to the Arctic Circle, like Multras. Unlike Multras, this chain of interconnected islands is not dominated by humans. There are many areas ruled by them, but they are separated by vast stretches of wilderness filled with all manner of creatures both friendly and aggressive. Far to the west of Multras is the home of the elves. While the elves spread across Thera from its birth, the majority of them hail from Varanyr (Var-RAIN-nir). These are mostly sylvan elves who live off the land and seek to maintain their culture and traditions. They have a good relationship with the high elves of Varanyr, who they outnumber 100 to 1. To the south, across the maelstrom known as Umberlee’s Playground, is the dwarven homeland of Ardokhan (Ar-do-khan). The ocean around the equator is impassible by ships but it does not matter as Ardokhan has no ports, just sheer cliffs rising up from the ocean floor. There is one mundane way to travel to and from Ardokhan: the great highway, a tunnel under the ocean that opens up in Southern Multras. The tunnel entrance has been held by the mountain dwarves for over five millennia. Flanking Ardokhan, are the goblin and orc savage lands of Krozago (Kro-ZAGO) and Bruhazavo (Bru-HA-zavo). Krozago is the homeland of the goblinoids and Bruhazavo is the heart of the orc horde. While neither race controls either of these continents entirely, their presence is unmistakable. &nbsp; <a href="https://app.roll20.net/lfg/listing/392965/triangle-of-strife-2" rel="nofollow">https://app.roll20.net/lfg/listing/392965/triangle-of-strife-2</a> Your Game &nbsp;- If you have an idea for a game and a group interested in playing, let me know and I’ll see what I can do. I run for a minimum of 4 hours and up to 8. I prefer no more frequently than weekly but depending on the campaign I might be able to do it twice a week. I’m open to anything from slapstick Monty Hall farce to hardcore intense RP. I’ve done it all and I don’t care which style you like. We play to have fun. Some people like fart jokes and shaving dwarves’ beards while they are passed out while others wish to build a rich history and become a cannon feature of the world. Spoiler: There are a lot of cannon PCs both mine and other players in my world and I consult these players when you interact with their characters so you have no idea what’s coming down the line. Expectations &nbsp; I run open, sandbox, player-centric original content games. The main theme is established, and the story is there, but these are elements the players choose to engage and I let the players write their own tales. I'm indifferent about the outcome, which seems to surprise a lot of players. I don't care how the story unfolds, although I try to make the most dramatic things happen, the dice and the players' actions are the final arbiters. On that note, I roll everything openly. Secret checks are only rolled by players if they wish to conceal an action or outcome. Some of my games are based on themes and ideas I’ve come up with and the players pick others. I play many different styles of games. I’m open to basically anything. If you have an idea for a campaign don’t be afraid to present it. I make most of my own maps when I have time and make custom tokens for each player. I detail my loot with the players in mind. I roll randomly but I like juicy drops so I’m often inclined to pick the next thing on the table if it looks sweet. &nbsp; Rates &nbsp; Most games will be $20 (minimum) per session but games with fewer players (less than 5), longer games (6+ hours), and higher-level games will have increased costs. $4 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (5th-9th level). $5 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (10th-14th level). $6 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (15th-19th). $7 per hour&nbsp; (with a group of 5) &nbsp; of gameplay (20th+). My games have no level limit and we continue on as long as the players wish to play. The highest we’ve made it to is 22nd level. While the PE game is only 14th level, they are already talking about epic-level stuff (20+) and post-epic stuff (30+). I have rules for both despite never really getting that high with players. Payment is made via PayPal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. My noob game is free to play if you want to try it out and meet some of the other players. I can also run a session zero if you have a group and want to do a one-shot. Getting Started Before you contact me make sure: You are 18 or over. You’re willing to play D&amp;D for 4+ hours a week. You own a microphone of decent quality. You have Roll20 account. You have Discord account.
Gidrug survived the last slaughter not once, not twice, but thrice so I'm leveling him up and making him the first NAMED tasloi in my world. The players hate when that happens because now he can taunt them and mock them as he stays in te back and survives another onslaught.
Last night they got trounced by a pair of stag beetles and ran like little girls. They were so traumatized they left the sewers to cry it off.
Jagat had a friend who was interested in joining the campaign so he made a ranger archer character and will be taking one of the seats starting next week. He's super excited about joining and rolled insane abilities scores (18, 18, 18, 16, 14, 13, 13). His machine gun archer will be a killing machine.
Jacob Bruner (26) - Youngest of the Bruner clan, Jacob is an anthropology student and skilled swordsman. He is a known dealer of Moonsnow at the Myskan Central University and a cunning entrepreneur. The Last of House Bruner, after the passing of his older brother Boris, and the marrying-off of his three sisters, hopes to rebuild his house in his image, leaving the softer nature of his brother in the past.
Ovramarikha (Rikha) is a tiny baby amber dragonet. A creation of my own, she is a brand new addition to my dragon hoards. She is the animal companion for Adrain's new ranger character. We are still working out all the detail&nbsp;
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Count Thaddeus Sin Clair is a kindly grandfather type who loves hearing stories of adventurers, especially those he knows personally.
After finding the break in the sewer wall last week, this week the party will delve into Underdark in search of the two sanitation workers who went missing and six village guards who were sent after them.
This token isn't mine in any way. I got it from a public Google Drive some guy posted on a forum. He went through and made tokens for every monster in the MM and then uploaded them.