I initially posted the description of the feature as an image in the initial post, but here’s the feature: DENIAL Psionic Power Casting Time: 1 action Range: 30 feet Components: S Duration: Instantaneous You release a burst of raw psionic nullification at a creature you can see within range. The creature must make a Charisma saving throw. On failure, it takes 1d4 force damage as its existence is disrupted. If the target is an aberration, celestial, construct, elemental, fey, fiend, undead, or a creature with the ability to cast spells or use psionic powers, it takes an extra 1d4 force damage, and becomes disoriented; until the end of its next turn, it rolls a d4 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concenu auon. creature can choose to lau tie saving throw. You can spend psi points up to your per use limit to add the following modifiers to Denial modifying its functionality (you can add multiple modifiers). The points must be spent when choosing the target of the power. Aura of (3 psi points): Instead of targeting a creature, the power becomes an effect around you with a radius of 20 feet unut the start or your next turn, any creature or your choice that enters or starts its turn in the area of eftect must make al saving throw against the power. Existential (1+ psi points): You deal an additional 1d4 initial and bonus (if applicable) force damage to the target creature on a failed save. Firm (2 psi points): The target creature has disadvantage on the saving throw against this ability. Lingering (1+ psi points): You can apply the effect of Disruptive Touch to an affected creature. Supernatural (1+ psi points): A supernatural effect of or on the creature is ended; if the effect is a magical or psionic power, it is only ended if the psi points spent on this modifier equals or exceeds the spell level or psi points spent on the effect. If the property is an innate property of a creature (either of the target creature, or affecting the target of this power), it is only ended if the psi points exceed the CR (or class levels) of the target creature, and they return at the end of that creature's next turn. The supernatural effect can't be its existence, unless it has less than 10 hit points and it would otherwise qualify. Here’s macros I pulled from in an attempt to frankenstein the macro I made: Phase Rift - @{wtype} &{template:atkdmg} {{rname=Phase Rift}} {{damage=1}} {{dmg1flag=1}} {{range=?{Long (1-3)|0, 10ft|1, **20ft**|2, **30ft**|3, **40ft**}}} {{dmg1=[[[[(1+?{Disruptive (1+)|0|1|2|3|4|5|6|7|8|9|10})]]d8 + @{empowered_psionics_bonus}[INT]]]}} {{dmg1type=Force}} {{save=1}} {{saveattr=Dexterity}} {{savedesc=@{psionic_power_save_desc}}} {{savedc=[[[[(@{spell_save_dc})]][SAVE]]]}} {{desc=You step through space, making a rift and inflicting damage on any creature in your path. ?{Blurring (1)|No, |Yes,
**Blurring (1):** You are heavily obscured until the start of your next turn.} ?{Ethereal (2)|No, |Yes,
**Ethereal (2):** You can pass through solid objects, buildings, and terrain. If you would end inside a space you cannot occupy, the power fails.} }} @{charname_output} Enhancing Surge - @{wtype} &{template:atkdmg} {{rname=Telekinetic Force}} {{damage=1}} {{dmg1flag=1}} {{range=60ft}} {{dmg1=[[[[(1+?{Hammering (1+)|0|1|2|3|4|5|6|7|8|9|10})]]d10 + @{empowered_psionics_bonus}[INT]]]}} {{dmg1type=Bludgeoning}} {{save=1}} {{saveattr=Strength}} {{savedesc=@{psionic_power_save_desc}}} {{savedc=[[[[(@{spell_save_dc})]][SAVE]]]}} {{desc=?{Zone of (0-3)?|0,Target is|1, All creatures in a **5'** sphere are|2, All creatures in a **10'** sphere are|3, All creatures in a **20'** sphere are} shoved [[5+?{Hurling (1-3)|0|1|2|3}*10]] feet or knocked prone. ?{Crushing (2)|No, |Yes,
**Crushing:** The target is restrained until the end of its next turn.}}} @{charname_output} Mechanically all i’m trying to accomplish at this point is to give Existential the additional d4 damage rider, and give Lingering & Supernatural the additional point system (|0|1|2|3|4|5|6|7|8|9|10). Hopefully this clarifies things :/