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Prepared Spells Filtering in Chat Menu

Hello again! I have been slowly adding macros & API to my current game to help my players have a more dynamic experience and of course... to speed up combat. I found an awesome Spellbook in Tip & Tricks (thank you Keith!) but am unsure how to set up filtering the chat menu to show only spells that are marked as "prepared" with the red circle on the Spells page of the character sheet (5e OGL). Is this something I can do without converting my entire game to a different character sheet (i.e. Shaped Sheet)?
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Gauss
Forum Champion
Hi Cortana,  I have a macro for just that purpose. I think Jarren's macro is a better version though.  If you are looking for just the spell macro let me know. Otherwise I suggest using Jarren's. 
I also recommend the Universal MacroMule approach! :) But if you’re just looking for a simpler macro, a few links back to earlier versions I did have a macro for displaying only prepared spells . It still requires a Macro Mule character with just a couple attributes in order for the parsing to work correctly. That was the original impetus to move away from the static macros to a full Macro Mule character in the first place. 
Thank you both so much! I will have to delve into this more tomorrow as it doesn't appear to be as simple as adding a few keystrokes to my own game. I will post any questions I have back here if needed. Thanks again!
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Edited 1715058989
Since you have a Pro subscription, it only takes about a minute to set up.&nbsp; <a href="https://app.roll20.net/forum/post/11344849/d-and-d-5e-statblock-macro-mule-v3/?pageforid=11344853#post-11344853" rel="nofollow">https://app.roll20.net/forum/post/11344849/d-and-d-5e-statblock-macro-mule-v3/?pageforid=11344853#post-11344853</a> Copy the GitHub code, and paste it on a New Script on your game Mod scripts page. Then go into the game and type !macromule and click on the three buttons in chat. The script will create the MacroMule and Collections Macros and then you can select any PC or NPC token on the screen for the token action buttons to display the chat menus.&nbsp;
I had a chance to drop the API into my game today, it's amazing! Thank you so much! I love how launching a spell from the Spellbook in chat not only shows the description, but also works with the spell slot tracking API as well. Brilliant! But I do have a question... how do I remove token action buttons? I only want my players to have access to the PC Attacks &amp; Spells macros, but if I uncheck the Token Action option for them on the MM it doesn't remove them from the token macro bar? I also removed that entire macro from the MM in Attributes but it still appeared when testing the token actions as a player in my game. We have players in our game with visual limitations so I am trying to reduce the amount of additional reading &amp; small text where I can to help with their comfort level. Hence looking for a spellbook of prepared spells that doesn't require a character sheet to be open. Thank you in advance for any advice or input!
Cortana said: But I do have a question... how do I remove token action buttons? I only want my players to have access to the PC Attacks &amp; Spells macros, but if I uncheck the Token Action option for them on the MM it doesn't remove them from the token macro bar? I also removed that entire macro from the MM in Attributes but it still appeared when testing the token actions as a player in my game. Token Actions can be located in two places: 1. On a character sheet. These are only visible when a token that is linked to the character sheet is selected. They are only available to players who control that character. (Green area in image below) 2. In the Collections tab.&nbsp; These are visible to all tokens - they are visible to players who are listed in the 'Visible to Players' field of the macro. (Red area in image below) The Statblock MacroMule has both, and it sounds like you are unchecking the Token Action button on the MacroMule character. You need to uncheck 'Show as Token Action' or delete the macros from the Collections tab if you don't want them to be visible to your players. The reason the Statblock MacroMule has Token Actions Abilities itself, is because you could &nbsp;run the Mod script and use the PC's name to add all of the code directly to a specific character, and have that code only available for that character.&nbsp;&nbsp;This is especially helpful for setting up a character that can be imported into other games that don't use this system - which requires those games to have an All-Access vault enabled. Or, if those other games don't have an All-Access Vault enabled, you can manually copy-and-paste over the macros into an identically named character.&nbsp; We have players in our game with visual limitations so I am trying to reduce the amount of additional reading &amp; small text where I can to help with their comfort level. Hence looking for a spellbook of prepared spells that doesn't require a character sheet to be open. Great! That's one of the benefits of the Statblock MacroMule approach.&nbsp; You also have the option to use the Light or Dark mode options if that is helpful for players with visual impairments, as well as adjusting the text size for the menus.
Gotcha, I didn't go far enough into the Collections Macro menu. That solved it, thank you! I saw the information on light/dark &amp; text size on the main thread while searching for solutions earlier. That is my next step to delve into. Thank you again Jarren!