The bellowing ring of the galleon's bell cuts clear through the clouds before its prow does, the baby blue sky joined with the rich umber of a hull following a long series of Clang... Clang... Clang. A careful eye might notice the gashed rips of claws in the half-drawn sails, but not many eyes are careful. Excitement has been the watchword of the day, the restlessness of the Guildhall practically bubbling over in confirmed anticipation of the vessel's arrival. Regardless of what might be below decks and upon newly minted charts there is one price coveted above all earned by the returning crew: Stories. More vital to your guild than any cargo is what that ship brings everywhere it goes. Wonder. Hi! I'm Ellory (They/she), DM of 8 years, and I'd like to be yours! DnD 5e was my very first exposure to TTRPGs and since then I've enjoyed a great many systems, but always will 5E have a very special place in my heart. I believe that the PCs are the main characters of the story that we all tell together, guided by my own work of set dressing and plot writing. I asked my players if they had anything to say for my DMing abilities, so I'll let them speak for me! Reviews! "I've always believed that the single most important rule of any tabletop game is to have fun, and Ellory has mastered this rule. She's a top class Dungeon Master who has provided me with some of the greatest tabletop memories I've ever had. They've crafted some of the most heart pounding action, soul jerking sorrow, and joyous celebration I've felt at the table." -Tyler "Ellory is, by far, the best DM I have ever had. I have been playing at their table for 4+ years in a wide variety of systems and settings - a 1.5 year long campaign in a home-brewed world in DnD 5e, a 2-year-long campaign of Vampire: the Masquerade, and a variety of one-shots and short campaigns in other systems. I will likely continue to play at their table for the next decade or longer. I have played with a number of different storytellers and dungeon masters, and none of them have ever demonstrated the same level of care for the enjoyment of their players, nor for their world. Their voice-acting is varied, their passion for the story is noticeable, and their flexibility to account for players' desires is impressive." -Kaitlyn "I have been playing TTRPGs for a few years now, across several different GMs, and not to knock my other GMs but it just feels the best playing in a game that Ellory's running. We're currently playing a V5 game and I didn't know a single thing about the lore beforee playing, and I thought that would put me at a huge disadvantage to the rest of the players. But Ellory is just a gifted GM that I never felt like that. They're really good at getting us into the minds of our characters before playing, and I feel confident and supported in whatever crazy scheme I come up with during the game. Playing at their table has become something that I look forward to doing every week. And I trust that whatever game they're running will not only be a great time but a fun time." -Josh "Ellory's style of DM'ing immerses you in worlds that are vibrant, detailed, and dynamic. Every NPC in their games feels individually unique, with their own motives and plans, making interactions deeply engaging and often leading to unexpected twists and turns. Ellory manages to strike a perfect balance between long over-arching storylines and player agency. The plots are compelling and well-structured, providing a sense of purpose. However, they never impose these narratives at the expense of player freedom. Choices matter, and player actions have a genuine impact on the world and its inhabitants. Each player's decisions is woven seamlessly into the broader narrative, making every game feel like a collaborative storytelling effort. Most importantly, after being a part of Ellory's games for years, I still look forward to every session and always leave having had a great time. If you're looking for a great DM whose sessions you eagerly anticipate each week, look no further." -Tanner Game Details! As is my wont, I've gone and made another fully fleshed out setting for a brand new group of players to experience. You will play as the explorers at the horizon, agents of The Cartographer's Guild. Maps are very important when you have to worry about another island, however distant, on a collision course with your house. And while map making is less than dramatic, the real main event is the exploration of never-before-seen chunks of land that haven't seen a soul in generations. Forgotten tombs and harrowing dungeons, isolated villages and monster nests await our intrepid voyagers, getting rich off of history before it kills them. There's a fair bit of lore that would make this ad far and away overstuffed. If you're interested to learn the lore of creation, see a glimpse of history, and examine the 5 detailed cultures of the world, feel free to peruse this drive folder!&nbsp; <a href="https://drive.google.com/drive/folders/117zEVINT4h8qY4dkA3O5EU9J2VDrXPNY?usp=sharing" rel="nofollow">https://drive.google.com/drive/folders/117zEVINT4h8qY4dkA3O5EU9J2VDrXPNY?usp=sharing</a> Generally speaking, our format of play will involved downtime at the Guildhall with our characters unwinding from the last expedition and preparing for the next. From there, exploration will ensue with brief but enriching and immersing random encounters until a plot encounter is discovered. Following its resolution our heroes will return to base and so the cycle repeats, with some glaring exceptions when player decision calls for it. I have a handful of ideas for an overarching narrative, but our final choice will be made collaboratively and in accordance with player interest and backstory considerations. I accept any and all classes from officially published material, though your selection of lineage/race will be more limited to fit the lore of the setting. Your options will include: Humans, the Tribe Undivided Dwarves, the Tribe of Earth Drau-shi, the Tribe of Water Rani, the Tribe of Fire Elves, the Tribe of Air Even the familiar names of the above list do have occasionally significant alterations from the PHB to reflect their unique standing in the Shattered Skies. Logistics &amp; Requirements! This game will require payment to the Game Master at a rate of $18 per session excepting absences and session zero delivered through Venmo, Cash App, or Zelle. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Roll20 will be used for the purposes of tactical combat encounter maps, dice rolling, and character sheet management. Discord will be used for voice and video communications. I will be using my camera for our sessions so I can talk with my hands and face alongside my voice, and I would encourage you to do the same! I have a server made and prepared for this game. You will be paying for this game. I will be getting paid for this game. That demands serious consideration and effort on both of our parts, and I will be doing everything to ensure you have the best game experience within my power to provide. I will be taking this as seriously as I would my job and be available over Discord most times of day. My timezone is CST, and I'm entirely available on Saturday to make a session time work around whatever our schedules allow for. I'm partial to evening start times myself. I'm hoping our (free) session zero can happen on the 25th and we can begin play properly on the 1st of June. If you're paying for sessions of DnD it's a fair assumption you're over the age of 18, and I would prefer you're at least that old. Exceptions can be made, but my games tend to be adult and include elements of occasionally disturbing horror. I expect y'all to have fun, and if that involves drug or alcohol use for you I'd ask the dial to be set to somewhere around 3 out of 10. I've been known to have a glass of wine during sessions but never anything more. Safety tools will be utilized to maintain a safe environment where everyone is having comfortable fun. Lines and veils will be established, and mine is an open table. If you knowingly violate a line it is grounds for ejection without refund. There is a certain amount of emotional trust we give our players and our DMs when we play this game, and it will not be betrayed. Furthermore, this is an explicitly LGBT friendly space. I'm queer in multiple ways and queer identities will be portrayed in the NPCs of the world. If either of those things are deal breakers for you, please look elsewhere for a game. In Closing! If this game has piqued your interest, message me and send a friend request over discord to "teslazoa", email me at <a href="mailto:elloryjessen@gmail.com" rel="nofollow">elloryjessen@gmail.com</a> , or make a character application post below containing the following information: Name/handle Age Pronouns Time zone Thanks for reading!