Civilizations have risen and fallen over the millennia, wars have come and gone, tyrants have ruled and been forgotten. Little history is recorded of the events which scarred the land and buried long-forgotten secrets in its darkest depths, leaving the world a blank slate for the races which are emerging from centuries of isolation. They find waiting a strange world filled with wonders and hidden terrors, and lost treasures waiting for brave and strong hands to pry them from the bones of the world. *World of the Old Tomes* is a D&D 5e campaign set in a homebrewed sandbox setting; no big meta-plot (unless it develops organically), just your brave band of adventurers exploring a world, the secrets buried within, and the terrors which lurk in the dark places. Players will be building the world right alongside the DM. The campaign is intended to reflect the more back-to-basics Fantasy RPG elements of old scholl D&D rather than the superheroics of modern games; to that end, the following table rules will be in effect: Character options will be restricted to the Player's Handbook (can be updated when the 2024 rulebook is released). The "Massive Damage" and System Shock" and "Lingering Injuries" tables from pages 272-273 of the DMG will be used to make combat more impactful and encourage strategy in dealing with challenges. The "Slow Natural Healing" and "Gritty Realism" rules from page 267 of the DMG will be used; short rests take eight hours, long rests take seven days. Healing on Long Rests is another Hit Die roll, not guaranteed 100% recovery. This is being used to make the healing/recovery less like a video game and more like the old-school fantasy rpg's that 5e grew out of. This will enhance downtime activities between adventures to shape your characters and reap more depth of benefits to all that treasure you accumulate beyond "I want to buy a magic item!" While not a low-magic setting, magic items will be distributed according to the guidance in the DMG and Xanathar's., which is a lot less frequent than some might be accustomed to. Don't expect to find enchanted items sitting on a shopkeeper's shelf! They're far more special and valuable than mere commodities. All this is intended to bring a more old-school flavor to this 5th edition campaign. If that hasn't driven you off: game sessions will convene every Monday at 1pm EST and run approximately three hours in length. $15/game session, payable via Paypal. About your friendly DM: I've been playing these games since before they started numbering the various editions, and have been running multiple ongoing campaigns and assorted one-shots professionally for over five years. My personal playstyle leans towards the roleplay/puzzle solving end of the spectrum, but I certainly know when it's time to roll dice and crunch monsters. <a href="https://app.roll20.net/lfg/listing/401125/world-of-the-old-tomes-monday" rel="nofollow">https://app.roll20.net/lfg/listing/401125/world-of-the-old-tomes-monday</a> This game will require payment to the Game Master at a rate of $15/game session, payable via Paypal. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.