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7th Sea and Turn Trackers

Hi all! My group has just started a game of 7th sea, for which you roll a number of dice and get a turn in the round for each one rolled. Our characters tend to take 3 turns a piece in a round. That with the turns of various enemies we're fighting tends to mean we need quite a lot of things on the turn tracker to keep things straight and also that it's a bit much for the GM to go in and manually write the numbers every round. I'm not great with the code and such, but is there a way we could all write macros to give us multiple turns on the turn tracker? The &{tracker} option just makes all the turns the same number. Has anyone else had this problem? Should we just get multiple tokens to roll multiple turns?
1411352843
Gauss
Forum Champion
Could you go into more detail? I am not quite understanding the problem. When you use &{tracker} you only select a single token so the turns should not be the same number.
I believe what he's asking for is for 1 token have multiple, separate turns with varying numerals.
The only way you'll make this work without using the API, is to give each player multiple tokens for how many dice they roll.
1411397397
Tom
Plus
Sheet Author
Do the Shadowrun players have the same issue?
Just off the top of my head, while you can't use the &{tracker} macro to do it, you could enter text in the Turn order values to help with multiple initiative passes to track it manually. ex: "Troll1" rolled a 14 initiative and has 2 IP. "Troll2" rolled 16 and has one IP "Troll1" would add his initiative to the turn tracker and could then add "2IP" after it for "14 2IP" "Troll2" would add his initiative to the turn tracker and could then add "1IP" after it for "16 1IP" The turn order would look like this: Troll2 16 1IP Troll1 14 2IP Then visually/manually you could go through the turn order first for the 1IP tokens, then for the 2IP tokens, then for the 3IP tokens, etc. It's very manual for the players, but the DM wouldn't have to do it for them or constantly change initiative values.
That's exactly what I meant, trooper... Yeah, looks like what I thought. We'll have to either enter it manually or have multiple tokens per player. Thanks anyway, all.