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Treasure Chest Icon

I would love to have a Treasure Chest icon, similar to the door icon, that can be placed on the Tokens layer that allows the players to open it and then have the treasure read to them what’s inside. It would require the GM to be able to write the contents within each — but like the Door Icon, it could have Locked, Trapped, or Hidden ability toggled onto each chest.
I usually just put down a treasure chest token that the players can find, then play out all the rest (detail descr., locked, trapped, etc.) but the more I thinnk about this idea, the more I like it! +1
And linked to a Handout or some note containing the chests content once opened like it is the case with other VTTs...
+1 And linked to a Handout or some note containing the chests content <- Love this Idea It would also be great if we could link it to a Rollable table, so then we can set up a single Loot Table for a dungeon without having to set the contents for each individual chest.
<head explodes> TheMarkus1204 said: And linked to a Handout or some note containing the chests content once opened like it is the case with other VTTs...
I have made chests with token marcros for different kinds of contents that I click on. These macros roll a rather large random table for the categories I click on. I also have a Shop sign (1, 2,3 ...) with information of what is being sold into the bio. the Shop tokens are in all players journal so when they Shfit+2xClick they can see the list. The above do require either pre-work or time during session preparation, but the seem to fit what you are asking about. The "Shop Sign" method ould also be used for chests. Hope this helps.
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