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Is there any way to make the following mods work with the new 2024 sheet yet?

As it says above: Is there any way to make the following mods work with the new 2024 sheet yet? GroupCheck  GroupInitiative Token Action Maker
1725902848
timmaugh
Pro
API Scripter
Not the author of those scripts, in particular, but as the author of other scripts, I can speak to my position on updating my code to work with Jumpgate, the 2024 sheet, or Beacon sheets in general: All of these things are still a work in progress, and Roll20 has already shown a general disinterest in what script authors are doing, currently, or what we might have to say regarding concerns for the changes they are building. There has been a lack of care for what scripts they break with changes they've already rolled out. Those two points, together, make me think I won't get any future warning if their current direction on these initiatives changes, again, nor will there be much consideration of the impact their changes make on existing scripts. That makes me hesitant to undertake updates, aiming for a landing spot that might still shift. I've always seen the scripts produced by people writing for the community (as opposed to people just writing to solve their own niche need in their own game) as a value-add for Pro membership. In fact, the ability to use pre-built, powerful scripts like those you mention is the primary reason for an ongoing subscription, in my opinion. Unfortunately, Roll20 has shown they have a different valuation. But... that is what it is. My only point in answering is that I think that view will slow code refactoring, new development, and possibly overall adoption.
I agree with this view. For me, the ability to use MODs and the Transmogrifier are the only reasons for maintaining a Pro subscription. The monthly freebies are nice but not essential, and I don't need 8Gb of space. timmaugh said: I've always seen the scripts produced by people writing for the community (as opposed to people just writing to solve their own niche need in their own game) as a value-add for Pro membership. In fact, the ability to use pre-built, powerful scripts like those you mention is the primary reason for an ongoing subscription, in my opinion. Unfortunately, 
1725903712
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
If any of those scripts are to work with Beacon, they will all require re-writes. Beacon has an entirely different back end, and the way of addressing attributes is: A) Different, and B) Totally undocumented (time of posting). Any rewrites will require B to be completed. As the author of Token Action Maker, I cannot say at this time whether it will be possible to do so. I have been inquiring about this for two years, so you would hope there would be enough warning to ensure compatibility, but I think that Beacon may be too alien and not possess the necessary hooks. I am reserving judgment til the final sheet is unveiled but I am not extremely encouraged. The good ting about TAM, at least is that you can now run both sheets in the same game, so you can continue to bring in monsters in the 2014 sheet and create token actions for them.
Piggybacking onto this. Is there any way to set up basic token actions at all with the new sheets? I normally use token action buttons on my monsters for simple actions like attacks so I don't have to constantly open a character sheet just to have the creature bite, but I don't know how to do that with the new sheet.  I know I can still use the 2014 sheet for my monsters for now, except that the 2014 sheet can't accept any new material. So if I don't use the 2024 sheet, my monstres can't use the updated spells, and I'm sure there are other updated things I wouldn't be able to use. In addition, I have to assume the 2013 sheet won't work with the monsters in the 2024 Monster Manual.  There has to be a way to have button actions like basic attacks and rolling initiative without heavy scripting, right? 
1728784878
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Carnie DM said: Piggybacking onto this. Is there any way to set up basic token actions at all with the new sheets? I normally use token action buttons on my monsters for simple actions like attacks so I don't have to constantly open a character sheet just to have the creature bite, but I don't know how to do that with the new sheet.  I know I can still use the 2014 sheet for my monsters for now, except that the 2014 sheet can't accept any new material. So if I don't use the 2024 sheet, my monstres can't use the updated spells, and I'm sure there are other updated things I wouldn't be able to use. In addition, I have to assume the 2013 sheet won't work with the monsters in the 2024 Monster Manual.  There has to be a way to have button actions like basic attacks and rolling initiative without heavy scripting, right?  You would hope so, but as of yet, the sheet actions have not been revealed to the API, and certainly not to chat. It's a very annoying state of affairs to say the least. You can construct token actions, but they are independent of any sheet functions, and the list of attributes that can be referenced is miniscule. It is my understanding that unlike legacy sheets, where everything is pretty much exposed, Beacon sheets have to explicitly call out attributes and actions for exposure. At time of posting, this has not yet been done. I do know that it is currently being worked on with high priority, but I'm cautious about getting excited yet. In any case, it is virtually certain that 2024 spells will never be able to be dragged onto the 2014 sheet.